Duck Jump: Difference between revisions

802 bytes added ,  10 years ago
Customization; Does it need an origin section? It seems pretty original to Smash Bros..
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(Customization; Does it need an origin section? It seems pretty original to Smash Bros..)
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==Overview==
==Overview==
The duck carries the dog upwards a reasonable distance before becoming fatigued and falling. Once this move is initiated, it cannot be stopped by the player unless Duck Hunt grabs the [[ledge]]. The standard variation of this move cannot deal damage, and is exclusively a means of recovery. After the move is performed, {{SSB4|Duck Hunt}} will fall into a helpless state.
The duck carries the dog upwards a reasonable distance before becoming fatigued and falling. The duo will continually travel in the direction they face, which could potentially leave the pair stuck under the bottom of a stage if not used properly.  The direction of the pair's flight can be changed, but interrupts their speed, and potential horizontal distance. Once this move is initiated, it cannot be stopped by the player unless the dog grabs the [[ledge]]. The standard variation of this move cannot deal damage, and is exclusively a means of recovery. After the move is performed, {{SSB4|Duck Hunt}} will fall into a helpless state.


==Customization==
==Customization==
Customization was added in ''Super Smash Bros. 4''. Duck Jump's two variations are:
Customization was added in ''Super Smash Bros. 4''. Duck Jump's two variations are:
#'''Duck Jump Snag''': The duck carries the dog upward while the dog bites repeatedly, dealing damage to any foe nearby. Has less vertical range than the standard variation.
#'''Duck Jump Snag''': The amount of time the duck flies is reduced, shortening both horizontal and vertical recovery. However, the duck will fly faster, carrying the pair faster. If their direction is changed, the pair will stop moving horizontally completely. Additionally, the dog's mouth has a small vortex effect to signify it biting. Anyone touching this vortex is continually damaged and trapped, being inflicted a total of 7% damage. The last hitbox deals low knockback.  
#'''Super Duck Jump''': Has a start up lag before the duck launches upwards, carrying the pair up high. Has increased vertical recovery in exchange for the maneuverability of the standard variation.
#'''Super Duck Jump''': The duck flaps its wings, and the pair hovers in midair. After a short time, the pair flies straight up a great distance, increasing vertical recovery while lowering horizontal recovery. Upon flying upward, a powerful wind is created, creating a strong [[push]] effect.
 
<gallery>
File:Duckjumpcustom1.JPG|Duck Jump Snag in {{for3ds}}.
File:Duckjumpcustom2.JPG|Super Duck Jump in {{for3ds}}.
</gallery>


==Gallery==
==Gallery==
286

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