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Floor: Difference between revisions
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:''This article is about the platform-type element. For the get-up actions, see [[Floor recovery]]. For the different types of floor, view [[Terrain]].'' | :''This article is about the platform-type element. For the get-up actions, see [[Floor recovery]]. For the different types of floor, view [[Terrain]].'' | ||
Revision as of 21:47, November 6, 2014
- This article is about the platform-type element. For the get-up actions, see Floor recovery. For the different types of floor, view Terrain.
The floor (or ground) is an environmental element appearing in each Super Smash Bros. game and is anything that a character can walk/dash on and/or stops the character from falling (as in being KO'd). All floors can be teched on. There exist floors that can cause damage and vertical knockback, as with the track in Mute City or Port Town Aero Drive (while the cruise platform is moving), or can be set up to cause quake damage, as with Venusaur's or Metagross's Earthquake attacks. In Melee, sending the opponent towards a damaging floor and KOing him or her with it earns the player a "Kiss-the-Floor KO" bonus. Acid and lava also count as damaging floors; acid appears in Super Smash Bros.'s and Melee's Planet Zebes and Brinstar stages, respectively, while lava appears in Brawl's Norfair stage. Spikes are also damaging floors and appear in Melee and Brawl as hazards. In Melee, spikes deal heavy electric damage and knockback and can be found in Ganondorf's Target Test and Race to the Finish (later areas). In Brawl, spikes do heavy slashing damage and have set knockback. In Super Smash Bros. 4, floors no longer stop downward momentum of a knocked-back character. Instead, they redirect that momentum upwards.