Duck Jump: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Duck Jump
|name=Duck Jump
|image=[[Image:DuckJump.jpg|300px]]
|image=[[Image:SSB4_-_Duck_Hunt_screen-3.jpg|300px]]
|caption=Duck Hunt using '''Duck Jump''' in {{for3ds}}.
|caption=Duck Hunt using '''Duck Jump''' in {{forwiiu}}.
|user=[[Duck Hunt]]
|user=[[Duck Hunt]]
|universe={{uv|Duck Hunt}}
|universe={{uv|Duck Hunt}}
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#'''Super Duck Jump''': Has a start up lag before the duck launches upwards, carrying the pair up high. Has increased vertical recovery in exchange for the maneuverability of the standard variation.
#'''Super Duck Jump''': Has a start up lag before the duck launches upwards, carrying the pair up high. Has increased vertical recovery in exchange for the maneuverability of the standard variation.


==Gallery==
<gallery>
DuckJump.jpg|{{for3ds}}
</gallery>
==Trivia==
==Trivia==
*This is Duck Hunt's only special move to have no relation to an NES Zapper game.
*This is Duck Hunt's only special move to have no relation to an NES Zapper game.
*When the move is over and Duck Hunt is falling, the same sound effect that plays when a duck is shot down in ''Duck Hunt'' can be heard.
*When the move is over and Duck Hunt is falling, the same sound effect that plays when a duck is shot down in ''Duck Hunt'' can be heard.
{{stub}}
{{stub}}


{{Special Moves|char=Duck Hunt}}
{{Special Moves|char=Duck Hunt}}
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