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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Duck Jump | |name=Duck Jump | ||
|image=[[Image: | |image=[[Image:SSB4_-_Duck_Hunt_screen-3.jpg|300px]] | ||
|caption=Duck Hunt using '''Duck Jump''' in {{ | |caption=Duck Hunt using '''Duck Jump''' in {{forwiiu}}. | ||
|user=[[Duck Hunt]] | |user=[[Duck Hunt]] | ||
|universe={{uv|Duck Hunt}} | |universe={{uv|Duck Hunt}} | ||
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#'''Super Duck Jump''': Has a start up lag before the duck launches upwards, carrying the pair up high. Has increased vertical recovery in exchange for the maneuverability of the standard variation. | #'''Super Duck Jump''': Has a start up lag before the duck launches upwards, carrying the pair up high. Has increased vertical recovery in exchange for the maneuverability of the standard variation. | ||
==Gallery== | |||
<gallery> | |||
DuckJump.jpg|{{for3ds}} | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
*This is Duck Hunt's only special move to have no relation to an NES Zapper game. | *This is Duck Hunt's only special move to have no relation to an NES Zapper game. | ||
*When the move is over and Duck Hunt is falling, the same sound effect that plays when a duck is shot down in ''Duck Hunt'' can be heard. | *When the move is over and Duck Hunt is falling, the same sound effect that plays when a duck is shot down in ''Duck Hunt'' can be heard. | ||
{{stub}} | {{stub}} | ||
{{Special Moves|char=Duck Hunt}} | {{Special Moves|char=Duck Hunt}} |
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