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Shulk cannot cancel out of the move when he has initiated it; as a result, careless use of it can result in opponents punishing the attack's lag, and it can also result in a [[self-destruct]] if used too close to a ledge. In addition, despite the small lateral movement Shulk gets from initiating the move in the air, utilizing it as [[recovery]] is risky as the move does not [[edge sweet spot|sweetspot]] ledges. | Shulk cannot cancel out of the move when he has initiated it; as a result, careless use of it can result in opponents punishing the attack's lag, and it can also result in a [[self-destruct]] if used too close to a ledge. In addition, despite the small lateral movement Shulk gets from initiating the move in the air, utilizing it as [[recovery]] is risky as the move does not [[edge sweet spot|sweetspot]] ledges. | ||
It is also one of the few moves with a back-hitting hitstun animation, as the opponent does not automatically turn around when receiving a hit from this attack. | |||
==Customization== | ==Customization== |
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