Super Smash Bros. Brawl

Glide: Difference between revisions

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==Glide attack==
==Glide attack==
All three gliding characters have a unique aerial move when they attack out of gliding. Meta Knight does a single slash downward, Pit does one slash upward, and Charizard spins. All of these attacks do 12% damage, but have varying knockback. Meta Knight's glide attack specifically is one of his better KO moves and if cancelled properly; it is unpunishable without power shielding. When a glide attack is used just before landing, it cancels all of the glide's [[landing lag]], leaving the player free to perform any input while sliding forward.
All three gliding characters have a unique aerial move when they attack out of gliding. Meta Knight does a single slash downward, Pit does one slash upward, and Charizard spins. All of these attacks do 12% damage, but have varying knockback. Meta Knight's glide attack specifically is one of his better KO moves, and, if cancelled properly, it is un[[punish]]able without [[power shield]]ing. When a glide attack is used just before landing, it cancels all of the glide's [[landing lag]], leaving the player free to perform any input while sliding forward.


==See also==
==See also==

Revision as of 17:15, November 1, 2014

Meta Knight, Charizard, and Pit gliding.

Gliding (滑空 Kakkū) is a technique in Super Smash Bros. Brawl available to Meta Knight, Charizard, and Pit, characters notable for having wings. Once in a glide, the character gliding will fly forward at a rather quick speed, while being able to angle themselves up and down and attack out of the glide. Characters cannot turn around during glides.

Peach possesses a similar ability in Melee, Brawl, and SSB4 called floating, though it is not identical. Differences include the fact that it has a time limit, it can be moved forward or back, and it cannot change elevation. The player can activate Peach's ability by holding onto the jump button after jumping.

Gliding after using one's final midair jump will put one's character into a helpless state. If a character glides into a floor, the character will enter a fallen position. This action is commonly known as glide tripping, though it is not the same as an actual trip.

Performing a glide

To glide, characters must jump and perform a midair jump. If a player continues holding down the jump button, they will start gliding. Alternatively, at the peak of the jump, players can tilt the control stick/d-pad left and then right in quick succesion to start gliding. The latter is the only option for Wii Remote users. Meta Knight can also start gliding by using his Shuttle Loop, but this glide is slower, and will put Meta Knight in a helpless position no matter how many jumps he has remaining.

The glide direction can be controlled by tilting forward or down to angle downwards and backward or up to angle upwards. Gliding downwards gives the character a speed gain, while gliding upwards will make the character steadily lose speed until he/she stops moving. Once this happens, the glide ends. Jumping out of a glide ends it more quickly than attacking out of it. If players do not cancel the glide and move into the stage's surface, they will crash into it and lay down, as if they had been knocked down. If Meta Knight lands during his glide attack, however, he will not take any ending lag and slide a short distance.

As Shuttle Loop always starts a glide, Meta Knight can glide twice before having to touch the ground. This can be utilised to stall under the stage, which is known as scrooging. The use of scrooging is banned in most tournaments where Meta Knight is legal.

Glide attack

All three gliding characters have a unique aerial move when they attack out of gliding. Meta Knight does a single slash downward, Pit does one slash upward, and Charizard spins. All of these attacks do 12% damage, but have varying knockback. Meta Knight's glide attack specifically is one of his better KO moves, and, if cancelled properly, it is unpunishable without power shielding. When a glide attack is used just before landing, it cancels all of the glide's landing lag, leaving the player free to perform any input while sliding forward.

See also

Links