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Combo counter: Difference between revisions

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In any of the games in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. Grabs and landing or teching will reset the combo counter.
In any of the games in the ''{{b|Super Smash Bros.|series}}'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. Grabs and landing or teching will reset the combo counter.


== Challenges ==
== Challenges ==

Revision as of 15:38, October 30, 2014

In any of the games in the Super Smash Bros. series, the combo counter refers to a function in Training mode designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. Grabs and landing or teching will reset the combo counter.

Challenges

There are two Challenges that unlock trophies in Super Smash Bros. Brawl involving the combo counter;

  • Banana Peel Trophy: Get a 10-hit combo with a character in Training.
  • Ouendan Trophy: Have 400 hits in combos between all of your characters in Training.

Exploits

  • In both Melee and Brawl, an infamous method of raising combos with Mewtwo and Lucario, respectively, involves going up against a wall, such as one in Fourside in Melee, charging the Neutral B and continuously pressing Start to reset the CPU's damage to keep it stuck in the attack.
  • Another trick available in Brawl is to begin Training Mode and set the CPU's damage to 999%. By grabbing and pummeling the CPU, the high damage counter will prevent the CPU from breaking its grasp, while the continuous hits rack up numbers on the Combo Counter.
  • A slightly similar trick can be accomplished in Brawl by throwing Smart Bombs in a timed fashion so that each Bomb detonates right as the previous one finishes.
  • In addition, characters such as Mr. Game and Watch and Sheik can use their rapid A combo to rack up hits on a cornered opponent.
  • Another trick is making a custom stage with a small space between two walls and cornering the opponent within, then using King Dedede's A combo. Due to it being held forever, the opponent will constantly bounce into the attack, but not touch the ground.
  • Melee's Freeze glitch allows infinite combos on any frozen characters.

Trivia

  • In Smash 64, the game wrongly resets the counter to 0 when a character bounces off a wall, is grabbed, or gets sucked into a tornado on Hyrule Castle.