Mario (SSB)/Up special: Difference between revisions
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==Overview== | ==Overview== | ||
Mario's [[up special move]] in ''[[Super Smash Bros.]]'' is the '''[[Super Jump Punch]]''', where Mario does an uppercut that is intended to resemble the jumps he made in the original ''Mario'' games. Hitting an opponent with the move produces a coin effect, though it is just visual. This move grants great vertical [[recovery]] distance, and is one of the best recovery moves in ''Smash 64'', behind {{SSB|Pikachu}}'s [[Quick Attack]]. It also has pretty fast [[startup]], and can be used to escape [[combo]]s. On stages such as | Mario's [[up special move]] in ''[[Super Smash Bros.]]'' is the '''[[Super Jump Punch]]''', where Mario does an uppercut that is intended to resemble the jumps he made in the original ''Mario'' games. Hitting an opponent with the move produces a coin effect, though it is just visual. This move grants great vertical [[recovery]] distance, and is one of the best recovery moves in ''Smash 64'', behind {{SSB|Pikachu}}'s [[Quick Attack]]. It also has pretty fast [[startup]], and can be used to escape [[combo]]s. On stages such as {{SSB|Dream Land}}, this can also be done so that Mario lands on the top platform, which leaves him significantly less vulnerable to subsequent [[punishing]]. | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 21:03, October 22, 2014
Overview
Mario's up special move in Super Smash Bros. is the Super Jump Punch, where Mario does an uppercut that is intended to resemble the jumps he made in the original Mario games. Hitting an opponent with the move produces a coin effect, though it is just visual. This move grants great vertical recovery distance, and is one of the best recovery moves in Smash 64, behind Pikachu's Quick Attack. It also has pretty fast startup, and can be used to escape combos. On stages such as Dream Land, this can also be done so that Mario lands on the top platform, which leaves him significantly less vulnerable to subsequent punishing.