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It is possible for actions to be interruptible with only certain kinds of actions, such as the case with [[jump cancel]]ling. | It is possible for actions to be interruptible with only certain kinds of actions, such as the case with [[jump cancel]]ling. | ||
In ''Smash 64'' and ''Melee'', interrupting a delayed [[double jump]] results in [[double jump cancel]]ling. Brawl disables this by only interrupting the animation of the double jump, not the execution. | In ''Smash 64'' and ''Melee'', interrupting a delayed [[double jump]] results in [[double jump cancel]]ling. ''Brawl'' disables this by only interrupting the animation of the double jump, not the execution. | ||
==Trivia== | ==Trivia== |