Master Hand (SSB): Difference between revisions

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→‎Moveset: well i guess this is more accurate
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|Jetstream||16% or 12%||Up special||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies back in from the right. The takeoff deals flame damage if the player is nearby.
|Jetstream||16% or 12%||Up special||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies back in from the right. The takeoff deals flame damage if the player is nearby.
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|Finger Walk||8% or 6% (walking), 18% (kick)||Neutral special||Master Hand "walks" across the stage using his pointer and middle fingers. When he reaches his opponent, he deals a flaming "kick".
|Finger Walk||8% or 6% (walking), 18% (kick)||Neutral special||Master Hand "walks" across the stage using his pointer and middle fingers. When he reaches his opponent, he does a fiery flick.
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|Power Punch||16%||Down special||Master Hand hovers over the target, then quickly punches down with electric effects. If used outside Final Destination, may result in Master Hand getting stuck and unable to move for the rest of the match.
|Power Punch||16%||Down special||Master Hand hovers over the target, then quickly punches down with electric effects. If used outside Final Destination, may result in Master Hand getting stuck and unable to move for the rest of the match.
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