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==Flaws in the AI== | ==Flaws in the AI== | ||
[[File:Suicidal Bowser.gif|250px|thumb|A glaring example of the very flawed ''Melee'' AI]] | [[File:Suicidal Bowser.gif|250px|thumb|A glaring example of the very flawed ''Melee'' AI]] | ||
{{split|This section alone is 73,460 bytes, AI flaws are different each game, each subsection is large enough to warrant its own page, I believe.}} | |||
While it is notable that high level CPUs are precise with their reflexes, such as being able to perfect shield almost any attack, reflect projectiles with little hesitation, counterattack out of [[knockback]] the instant they can act, and land or control attacks that human players would find difficult such as Yoshi's [[Egg Throw]] and Pikachu's [[Volt Tackle]], all three games are known for having AI that can be extremely flawed in most scenarios, even when set to level nine. CPUs also never use techniques that are complex or otherwise require specific timing, such as [[edgehogging]], [[chaingrab]]ing and [[edge hop]]ping, nor use other such advanced techniques, such as [[L-cancel]]ing, [[wave dash]]ing and [[DACUS]]ing, which are crucial for achieving strong results in competitive play. There are many complaints surrounding the poor artificial intelligence of computer players in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', though ''[[Super Smash Bros. Brawl]]'' has also received attention to its flawed AI system; in all three games, particularly noteworthy and amusing AI flaws have been uploaded to YouTube, often while saying that the AI in the games is "just too good". | While it is notable that high level CPUs are precise with their reflexes, such as being able to perfect shield almost any attack, reflect projectiles with little hesitation, counterattack out of [[knockback]] the instant they can act, and land or control attacks that human players would find difficult such as Yoshi's [[Egg Throw]] and Pikachu's [[Volt Tackle]], all three games are known for having AI that can be extremely flawed in most scenarios, even when set to level nine. CPUs also never use techniques that are complex or otherwise require specific timing, such as [[edgehogging]], [[chaingrab]]ing and [[edge hop]]ping, nor use other such advanced techniques, such as [[L-cancel]]ing, [[wave dash]]ing and [[DACUS]]ing, which are crucial for achieving strong results in competitive play. There are many complaints surrounding the poor artificial intelligence of computer players in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', though ''[[Super Smash Bros. Brawl]]'' has also received attention to its flawed AI system; in all three games, particularly noteworthy and amusing AI flaws have been uploaded to YouTube, often while saying that the AI in the games is "just too good". | ||
The AI in [[Project M]] has been reprogrammed to mitigate some flaws of CPUs, such as having them edge-guarding much more aggressively, and using advanced techniques such as wave dashing and L-canceling. However, they still exhibit most of the significant flaws they had before, as well as exhibit new flaws that ''Brawl'' AI did not suffer from (such as frequently air dodging offstage, and improperly using recoveries the AI could use before, such as {{SSBB|Pikachu}}'s [[Quick Attack]]). | The AI in ''[[Project M]]'' has been reprogrammed to mitigate some flaws of CPUs, such as having them edge-guarding much more aggressively, and using advanced techniques such as wave dashing and L-canceling. However, they still exhibit most of the significant flaws they had before, as well as exhibit new flaws that ''Brawl'' AI did not suffer from (such as frequently air dodging offstage, and improperly using recoveries the AI could use before, such as {{SSBB|Pikachu}}'s [[Quick Attack]]). | ||
===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== |