User:Peter Samuels/sandbox: Difference between revisions
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:''This article is about Master Hand's appearance in ''[[Super Smash Bros.]]''. For general information, see [[Master Hand]].'' | |||
{{boss | |||
|name=Master Hand {{Head|Master Hand|g=SSB|l=}} | |||
|image=[[File:GigaBowserMelee.jpg|245px]] | |||
|caption={SSBM|Mario}} squares off against Giga Bowser in the Adventure Mode. | |||
|boss=''[[Smash 64]]'' | |||
|universe={{uv|Super Smash Bros.}} | |||
|points= | |||
|voiceactor=[[Jeff Manning]] | |||
}} | |||
[[File:MasterhandSSB64.jpg|thumb|left|150px|Official artwork for Master Hand in ''Super Smash Bros.'']] | |||
[[File:Masterhandssb.jpg|thumb|150px|Master Hand's appearance in ''Super Smash Bros.'']] | |||
[[File:Master Hand Hurtbox Smash 64.png|thumb|Master Hand's hurtbox in ''Smash 64''.]] | |||
In ''[[Super Smash Bros.]]'', Master Hand is the final opponent of the [[1P Game]], acting as a final boss. He resides in the {{SSB|Final Destination}}. He uses his size and shape to his advantage - he slaps, punches and flicks the player around, but receives no knockback from the player's attacks; all of these trends would be carried over to later games in the series. | |||
Master Hand can't be defeated by normal means; instead, he has 300 [[HP]] which must be depleted. Once 0 HP is reached, he explodes into the background while the screen fades to white; after the last results screen of the game, which has its own fanfare, a cutscene plays, showing the player's character turning back into their plush doll form, the camera zooming, then a sudden transition to black, punctuated with the sound of a door closing. | |||
Master Hand first appears in the opening cinematic. He positions inanimate [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning everything around them, he counts to three, snaps his fingers, and changes the table into a stage resembling [[Peach's Castle]]; additionally, both of the plush dolls spring to life. | |||
<pre>[[Category:Master Hand]] | |||
</pre> |
Revision as of 12:29, October 8, 2014
- This article is about Master Hand's appearance in Super Smash Bros.. For general information, see Master Hand.
Master Hand | |
---|---|
{SSBM |
squares off against Giga Bowser in the Adventure Mode.
|boss=Smash 64 |universe=Super Smash Bros. |points= |voiceactor=Jeff Manning }}
In Super Smash Bros., Master Hand is the final opponent of the 1P Game, acting as a final boss. He resides in the Final Destination. He uses his size and shape to his advantage - he slaps, punches and flicks the player around, but receives no knockback from the player's attacks; all of these trends would be carried over to later games in the series. Master Hand can't be defeated by normal means; instead, he has 300 HP which must be depleted. Once 0 HP is reached, he explodes into the background while the screen fades to white; after the last results screen of the game, which has its own fanfare, a cutscene plays, showing the player's character turning back into their plush doll form, the camera zooming, then a sudden transition to black, punctuated with the sound of a door closing.
Master Hand first appears in the opening cinematic. He positions inanimate plush doll versions of two random characters on a table, and after carefully positioning everything around them, he counts to three, snaps his fingers, and changes the table into a stage resembling Peach's Castle; additionally, both of the plush dolls spring to life.
[[Category:Master Hand]]