Master Hand (SSB): Difference between revisions

oh, if you want it to be possessive, it's just I-T-S
(New Page: {{cleanup|Needs a major rewrite to stand on it's own two feet. Recommend expert assistance.}} File:MasterhandSSB64.jpg|thumb|left|150px|Official artwork for Master Hand in ''Super Sm...)
 
(oh, if you want it to be possessive, it's just I-T-S)
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{{cleanup|Needs a major rewrite to stand on it's own two feet. Recommend expert assistance.}}
{{cleanup|Needs a major rewrite to stand on its own two feet. Recommend expert assistance.}}


[[File:MasterhandSSB64.jpg|thumb|left|150px|Official artwork for Master Hand in ''Super Smash Bros.'']]
[[File:MasterhandSSB64.jpg|thumb|left|150px|Official artwork for Master Hand in ''Super Smash Bros.'']]
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[[File:Master Hand Hurtbox Smash 64.png|thumb|Master Hand's hurtbox in ''Smash 64''.]]
[[File:Master Hand Hurtbox Smash 64.png|thumb|Master Hand's hurtbox in ''Smash 64''.]]
{{Head|Master Hand|g=SSB|l=}}
{{Head|Master Hand|g=SSB|l=}}
In ''[[Super Smash Bros.]]'', Master Hand is the final opponent of the 1P Game, acting as a final boss. He resides in the [[Final Destination (SSB)|Final Destination]]. He uses his size and shape to his advantage - he slaps, punches and flicks the player around, but receives no knockback from the players' attacks; all of these trends would be carried over to later games in the series.
In ''[[Super Smash Bros.]]'', Master Hand is the final opponent of the [[1P Game]], acting as a final boss. He resides in the [[Final Destination (SSB)|Final Destination]]. He uses his size and shape to his advantage - he slaps, punches and flicks the player around, but receives no knockback from the player's attacks; all of these trends would be carried over to later games in the series.
Master Hand can't be defeated by normal means; instead, he has 300 [[HP]] which must be depleted. Once 0 HP is reached, he explodes into the background while the screen fades to white; after the last results screen of the game, which lacks a conventional fanfare from before, a cutscene plays, showing the player's character turning back into their plush doll form, the camera zooming, then a sudden transition to black, punctuated with the sound of a door closing.
Master Hand can't be defeated by normal means; instead, he has 300 [[HP]] which must be depleted. Once 0 HP is reached, he explodes into the background while the screen fades to white; after the last results screen of the game, which has its own fanfare, a cutscene plays, showing the player's character turning back into their plush doll form, the camera zooming, then a sudden transition to black, punctuated with the sound of a door closing.


Master Hand first appears in the opening cinematic. He positions inanimate [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning everything around them, he counts to three, snaps his fingers, and changes the table into a stage resembling [[Peach's Castle]]; additionally, both of the plush dolls spring to life.
Master Hand first appears in the opening cinematic. He positions inanimate [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning everything around them, he counts to three, snaps his fingers, and changes the table into a stage resembling [[Peach's Castle]]; additionally, both of the plush dolls spring to life.