Jolt Haymaker: Difference between revisions
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==Overview== | ==Overview== | ||
Little Mac hops forward and performs a downward hook on any opponent he may make contact with during the move. Due to the hop he performs, this move is not only useful as a counterattack, but simply a dodge as well, as it not only lands a hit, but helps avoid incoming attacks, (as shown in Mac's intro trailer where he jumps over {{SSB4|Mega Man}}'s Charge Shot). This move can also be used as a [[recovery]] if Mac is close to the stage. | Little Mac hops forward and performs a downward hook on any opponent he may make contact with during the move. Due to the hop he performs, this move is not only useful as a counterattack, but simply a dodge as well, as it not only lands a hit, but helps avoid incoming attacks, (as shown in Mac's intro trailer where he jumps over {{SSB4|Mega Man}}'s Charge Shot). This move can also be used as a [[recovery]] if Mac is close to the stage. However, Mac has to be extremely careful on small platforms or near edges, as he could easily send himself flying off the stage with no way to recover. | ||
==Customization== | ==Customization== |
Revision as of 15:59, October 5, 2014
Jolt Haymaker | |
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Jolt Haymaker | |
User | Little Mac |
Universe | Punch-Out!! |
Jolt Haymaker (ジョルトブロー, Jolt Blow) is Little Mac's side special move in SSB4.
Overview
Little Mac hops forward and performs a downward hook on any opponent he may make contact with during the move. Due to the hop he performs, this move is not only useful as a counterattack, but simply a dodge as well, as it not only lands a hit, but helps avoid incoming attacks, (as shown in Mac's intro trailer where he jumps over Mega Man's Charge Shot). This move can also be used as a recovery if Mac is close to the stage. However, Mac has to be extremely careful on small platforms or near edges, as he could easily send himself flying off the stage with no way to recover.
Customization
Jolt Haymaker can be customized into two variations: Bury Blow and Guard Break. Bury Blow buries opponents into the ground, but removes Little Mac's immunity to projectiles during the execution of the move. Guard Break reduces the distance and speed of the move in exchange for knockback resistance and ignoring shields, allowing Little Mac to hurt the opponent directly.