Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS

Difficulty: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
(→‎Difficulty levels in SSB4: Crappy table. Yey. :D)
Line 35: Line 35:


== Difficulty levels in ''[[SSB4]]'' ==
== Difficulty levels in ''[[SSB4]]'' ==
{{incomplete|This needs updating.}}
Difficulty levels were significantly overhauled in at least {{for3ds}}. The game's retooled Classic Mode features an "intensity" system to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0, and selecting other intensities requires some [[coin]]s, with each .1 increment costing the player a set number of coins depending on the intensity.
It's being revealed at the [[E3]] that, at least, {{for3ds}} will include an intensity system similar to the of {{s|icaruspedia|''Kid Icarus: Uprising''}}. As with placing hearts on the {{s|icaruspedia|Fiend's Cauldron}} from the latter game to increase or decrease the difficulty, players will be able to place gold coins on the [[Fiend's Scale]] from 2.0 to 9.0 values (and lower to 2.0 to 0.0 values) to increase or decrease the difficulty of Classic Mode. At least three of the intensities' names are the same as ''Kid Icarus: Uprising'':


* 7.0 (Infernal)
{|class="wikitable"
* 8.0 (White Hot)
!Intensity level!!Numeric values!!Cost per 0.1 increment
* 9.0 (Nothing Harder!)
|-
|Effortless
|0.0 to 0.9
|5 coins
|-
|Easy
|1.0 to 1.9
|5 coins
|-
|Standard
|2.0 to 2.9
|8 coins
|-
|Tougher
|3.0 to 3.9
|12 coins
|-
|Challenging
|4.0 to 4.9
|15 coins
|-
|Heatin' Up
|5.0 to 5.9
|20 coins
|-
|Extra Spicy
|6.0 to 6.9
|25 coins
|-
|Infernal
|7.0 to 7.9
|45 coins
|-
|White Hot
|8.0 to 8.9
|95 coins
|-
|Nothing Harder!
|9.0
|N/A
|}


However, All-Star mode still uses the traditional difficulties, but with a lack of very easy, very hard, and intense. They are as follows:
The game's [[All-Star mode]], however, uses the traditional difficulties, though only three are available: Easy, Normal, and Hard
*Easy
*Normal
*Hard


[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 15:40, October 4, 2014

For computer player difficulty settings, see AI.
File:Difficulty.jpg
Choosing difficulty in the Subspace Emissary Adventure Mode in Brawl.

Difficulty is an option in some single player/co-op modes that allows a player to adjust the game after one's skill. In the most cases, there are five difficulty levels. Depending on what mode is being played, different difficulty levels will affect the game in different ways. For example, a higher difficulty level in the Subspace Emissary will make the enemies harder by giving them more HP and making their attacks stronger, while a higher difficulty level in Target Smash won't affect the characters' properties at all, but instead change the stage's design into a more difficult one. Sometimes, unlockables such as trophies or stickers depend on the difficulty on which a game mode is cleared. In the Subspace Emissary, Stock Balls vary in number, from appearing in most levels in Easy to never appearing in Intense.

In Smash 64, the difficulty setting is only available for the 1P Game. In the other two games, the setting appears for the Classic Mode, Adventure Mode/Subspace Emissary and All-Star Mode. Additionally, in Brawl, the setting is available for the newly added mode Boss Battles, and has been added to Event matches and Target Smash!!. However, on the event matches in Super Smash Bros. Brawl, there are three difficulties (Easy, Normal, and Hard).

Difficulty levels in Smash 64 and Melee

  • Very Easy (blue difficulty)
  • Easy (green difficulty)
  • Normal (yellow difficulty)
  • Hard (orange difficulty)
  • Very Hard (red difficulty)

Difficulty levels in Brawl

  • Easy (blue difficulty)
  • Normal (green difficulty)
  • Hard (yellow difficulty)
  • Very Hard (orange difficulty)
  • Intense (red difficulty)

In Event Matches, only three difficulty levels are available: Easy (blue difficulty), Normal (green difficulty) and Hard (yellow difficulty).

Difficulty levels in SSB4

Difficulty levels were significantly overhauled in at least Super Smash Bros. for Nintendo 3DS. The game's retooled Classic Mode features an "intensity" system to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0, and selecting other intensities requires some coins, with each .1 increment costing the player a set number of coins depending on the intensity.

Intensity level Numeric values Cost per 0.1 increment
Effortless 0.0 to 0.9 5 coins
Easy 1.0 to 1.9 5 coins
Standard 2.0 to 2.9 8 coins
Tougher 3.0 to 3.9 12 coins
Challenging 4.0 to 4.9 15 coins
Heatin' Up 5.0 to 5.9 20 coins
Extra Spicy 6.0 to 6.9 25 coins
Infernal 7.0 to 7.9 45 coins
White Hot 8.0 to 8.9 95 coins
Nothing Harder! 9.0 N/A

The game's All-Star mode, however, uses the traditional difficulties, though only three are available: Easy, Normal, and Hard