Heart Container: Difference between revisions
→In the Super Smash Bros. series
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==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== | ||
===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== | ||
In ''Super Smash Bros.'', a Heart Container will | In ''Super Smash Bros.'', a Heart Container will heal all damage up to 999%. | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
In ''Super Smash Bros. Melee'', Heart Containers | In ''Super Smash Bros. Melee'', Heart Containers reduces 100% damage when used in battles. | ||
In ''SSBM'''s [[All-Star Mode]], every character must be fought consecutively with only three special Heart Containers used to heal between matches. In this mode, they will completely heal the character. If the player enters the teleporter before they finish healing, it stops prematurely. If the player makes it through all of All-Star mode without using a single Heart Container or a continue, then they receive the ''Melee Master'' bonus, which is worth 100,000 points. | In ''SSBM'''s [[All-Star Mode]], every character must be fought consecutively with only three special Heart Containers used to heal between matches. In this mode, they will completely heal the character. If the player enters the teleporter before they finish healing, it stops prematurely. If the player makes it through all of All-Star mode without using a single Heart Container or a continue, then they receive the ''Melee Master'' bonus, which is worth 100,000 points. |