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**CPU {{SSB|Mario}} and {{SSB|Luigi}} persistently shoot [[Fireball]]s against players at a distance from them. CPU {{SSB|Ness}} exhibits the same behaviour with [[PK Fire]], as does {{SSB|Pikachu}} with [[Thunder Jolt]]. This makes it easy for an experienced Ness player to have a large advantage over these CPUs by absorbing the attacks with PSI Magnet. | **CPU {{SSB|Mario}} and {{SSB|Luigi}} persistently shoot [[Fireball]]s against players at a distance from them. CPU {{SSB|Ness}} exhibits the same behaviour with [[PK Fire]], as does {{SSB|Pikachu}} with [[Thunder Jolt]]. This makes it easy for an experienced Ness player to have a large advantage over these CPUs by absorbing the attacks with PSI Magnet. | ||
***Also, though CPU Kirbys use their own special attacks moderately, they may still spam any of these copied attacks. | ***Also, though CPU Kirbys use their own special attacks moderately, they may still spam any of these copied attacks. | ||
**CPU {{SSB|Donkey Kong}}s almost always charge up a [[Giant Punch]] and cancel it when the player comes near, almost never approaching or using another attack instead. CPU {{SSB|Samus}} behaves similarly with [[Charge Shot]], constantly canceling it and only shooting if a player comes in front of | **CPU {{SSB|Donkey Kong}}s almost always charge up a [[Giant Punch]] and cancel it when the player comes near, almost never approaching or using another attack instead. CPU {{SSB|Samus}} behaves similarly with [[Charge Shot]], constantly canceling it and only shooting if a player comes in front of her. | ||
***Additionally, Donkey Kong mostly uses [[Spinning Kong]] to repel enemies at | ***Additionally, Donkey Kong mostly uses [[Spinning Kong]] to repel enemies at his sides instead of other attacks, and also chases the player after the attack is executed, even if this results in the CPU falling off an edge and self-destructing. This is more noticeable with [[Giant Donkey Kong]]: he tends to use Spinning Kong when the player's teammates approach him. CPU {{SSB|Link}}s behave similarly with [[Spin Attack]], though they rarely self-destruct when doing so. | ||
**CPU Jigglypuffs tend to make constant use of Pound to attack players, especially in midair. | **CPU Jigglypuffs tend to make constant use of Pound to attack players, especially in midair. | ||
**A CPU Link will almost always use [[Boomerang]] as | **A CPU Link will almost always use [[Boomerang]] as his first attack, as well as mostly using it when the foe is at a considerable distance. They may also use the move even if the boomerang was already thrown. | ||
**CPU Foxes tend to aim [[Fire Fox]] against players as one of their main attacks. As a result, if a human player runs to the edge of a stage such as [[Dream Land]], Fox will follow him/her and aim his [[Fire Fox]] off of the stage - resulting in a self-destruct.<ref>{{cite web| url = http://www.youtube.com/watch?v=OGPMxhH5Zss | title = Super Smash Bros 64 - Tricking Fox's AI | accessmonthday = Jan 2| accessyear = 2011| author = [http://www.youtube.com/user/JetlagJad JetlagJad]| date = 2007-05-23| format = video| work = | publisher = YouTube| quote = }}</ref> | **CPU Foxes tend to aim [[Fire Fox]] against players as one of their main attacks. As a result, if a human player runs to the edge of a stage such as [[Dream Land]], Fox will follow him/her and aim his [[Fire Fox]] off of the stage - resulting in a self-destruct.<ref>{{cite web| url = http://www.youtube.com/watch?v=OGPMxhH5Zss | title = Super Smash Bros 64 - Tricking Fox's AI | accessmonthday = Jan 2| accessyear = 2011| author = [http://www.youtube.com/user/JetlagJad JetlagJad]| date = 2007-05-23| format = video| work = | publisher = YouTube| quote = }}</ref> | ||
***Similarly, if a character is far away from | ***Similarly, if a character is far away from him, a high-level Fox CPU may repeatedly use [[Blaster]], even if the enemy is shielding or protecting. This allows players to trick the CPU easily by absorbing the shots with Ness. | ||
**CPU {{SSB|Yoshi}} and Captain Falcon may also use [[Yoshi Bomb]] and [[Falcon Kick]] constantly against a player below them when airborne, but not as often as the other mentioned CPUs. This can still be significant, however, as they use these moves even when platforms are below them. | **CPU {{SSB|Yoshi}} and Captain Falcon may also use [[Yoshi Bomb]] and [[Falcon Kick]] constantly against a player below them when airborne, but not as often as the other mentioned CPUs. This can still be significant, however, as they use these moves even when platforms are below them. | ||
***Additionally, CPU Captain Falcon will almost always jump before using Falcon Kick, which can sometimes cause the attack to miss and become easily punished due to its lag. If the player stays above him during the jumping phase, he will use [[Falcon Dive]] instead, falling helpless and becoming easily vulnerable. | ***Additionally, CPU Captain Falcon will almost always jump before using Falcon Kick, which can sometimes cause the attack to miss and become easily punished due to its lag. If the player stays above him during the jumping phase, he will use [[Falcon Dive]] instead, falling helpless and becoming easily vulnerable. | ||
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*A CPU Zelda that holds a throwing item will usually throw it down when close to an opponent, in an attempt to use a down tilt. Not only does this often render the item ineffectual, but she will easily self-destruct if the item is an explosive. | *A CPU Zelda that holds a throwing item will usually throw it down when close to an opponent, in an attempt to use a down tilt. Not only does this often render the item ineffectual, but she will easily self-destruct if the item is an explosive. | ||
*Picking up either a Hammer or a Starman will cause all the CPUs to run to the opposite side of the stage and stand there until the effect wears off; they will not use any defensive maneuvers whatsoever. | *Picking up either a Hammer or a Starman will cause all the CPUs to run to the opposite side of the stage and stand there until the effect wears off; they will not use any defensive maneuvers whatsoever. | ||
**On [[Poké Floats]], while standing there until the effect wears off, CPU will only attack if an opponent comes near very close to the camera boundaries or between a blast line and the camera's view. This can result in SD, if the CPU stays on certain float too long while attacking an opponent. | **On [[Poké Floats]], while standing there until the effect wears off, a CPU will only attack if an opponent comes near very close to the camera boundaries or between a blast line and the camera's view. This can result in SD, if the CPU stays on certain float too long while attacking an opponent. | ||
*When using a [[Warp Star]], CPUs never change the trajectory of the attack, which can result in them self-destructing if the default trajectory happens to propel them offstage. | *When using a [[Warp Star]], CPUs never change the trajectory of the attack, which can result in them self-destructing if the default trajectory happens to propel them offstage. | ||
*If a CPU grabs a Hammer, it will chase opponents until they reach a wall and continually jump in place even if the obstacle can be jumped over. It will also jump offstage to chase opponents that have jumped off the stage, and self destruct in the process.<ref>http://youtu.be/FQ7bCnFYpEs</ref> | *If a CPU grabs a Hammer, it will chase opponents until they reach a wall and continually jump in place even if the obstacle can be jumped over. It will also jump offstage to chase opponents that have jumped off the stage, and self destruct in the process.<ref>http://youtu.be/FQ7bCnFYpEs</ref> | ||
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**A CPU Luigi will never use [[Luigi Cyclone]] for recovery, and never rise with the move in any other situation. | **A CPU Luigi will never use [[Luigi Cyclone]] for recovery, and never rise with the move in any other situation. | ||
**A CPU {{SSBB|Meta Knight}} will never use [[Mach Tornado]] nor [[Drill Rush]] for recovery, and will often use [[Dimensional Cape]] to recover instead of Meta Knight's other superior recovery options. | **A CPU {{SSBB|Meta Knight}} will never use [[Mach Tornado]] nor [[Drill Rush]] for recovery, and will often use [[Dimensional Cape]] to recover instead of Meta Knight's other superior recovery options. | ||
**A CPU {{SSBB|R.O.B.}} will not input any actions after using [[Robo Burner]] until | **A CPU {{SSBB|R.O.B.}} will not input any actions after using [[Robo Burner]] until he reaches the ground, grabs a ledge, or is hit by an attack. | ||
**If an opponent jumps offstage in front of a {{SSBB|Fox}} or {{SSBB|Falco}} using their up specials during the charge up phase of their move, they may angle the attack against the foe instead, even if it results in missing the ledge and self-destructing. | **If an opponent jumps offstage in front of a {{SSBB|Fox}} or {{SSBB|Falco}} using their up specials during the charge up phase of their move, they may angle the attack against the foe instead, even if it results in missing the ledge and self-destructing. | ||
**If a CPU {{SSBB|Mr. Game & Watch}} uses [[Fire]] and fails to recover, he will repeatedly use [[Judge]] until the bottom blast line is crossed. While not necessarily problematic, there are instances where if a CPU Mr. Game & Watch reaches the apex of Fire and ends up short of the stage but in distance of reaching the ledge, the CPU will decide to use Judge too soon, causing him to miss the ledge and self-destruct. | **If a CPU {{SSBB|Mr. Game & Watch}} uses [[Fire]] and fails to recover, he will repeatedly use [[Judge]] until the bottom blast line is crossed. While not necessarily problematic, there are instances where if a CPU Mr. Game & Watch reaches the apex of Fire and ends up short of the stage but in distance of reaching the ledge, the CPU will decide to use Judge too soon, causing him to miss the ledge and self-destruct. | ||
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*CPU {{SSBB|Bowser}} and {{SSBB|Charizard}} will never hold [[Fire Breath]] and [[Flamethrower]] respectively beyond their initial length. Additionally, they will normally attempt to [[B-reverse]] these moves after a jump, leaving themselves vulnerable to any attacks. | *CPU {{SSBB|Bowser}} and {{SSBB|Charizard}} will never hold [[Fire Breath]] and [[Flamethrower]] respectively beyond their initial length. Additionally, they will normally attempt to [[B-reverse]] these moves after a jump, leaving themselves vulnerable to any attacks. | ||
*When {{SSBB|Snake}} uses his [[down throw]] near an edge on a CPU, the CPU will always roll toward the nearest edge the instant they can make a move. This allows him to infinite them or get an easy KO with an [[up tilt]].<ref>http://www.youtube.com/watch?v=Lywfn1gCgJs</ref> When done in a soft platform without grabbable edges, they will instead always use a floor recovery attack. | *When {{SSBB|Snake}} uses his [[down throw]] near an edge on a CPU, the CPU will always roll toward the nearest edge the instant they can make a move. This allows him to infinite them or get an easy KO with an [[up tilt]].<ref>http://www.youtube.com/watch?v=Lywfn1gCgJs</ref> When done in a soft platform without grabbable edges, they will instead always use a floor recovery attack. | ||
*If a CPU Snake plants a [[C4]] sticky on an opponent, | *If a CPU Snake plants a [[C4]] sticky on an opponent, he will always move a small distance away and use Cypher, then detonate the C4 after. This makes them extremely vulnerable, predictable, and [[punish]]able. If attacked out of the Cypher, they will simply run away a short distance and then detonate the C4. | ||
*When {{SSBB|Ganondorf}} uses [[Flame Choke]] on a CPU, they will never act the soonest they can. | *When {{SSBB|Ganondorf}} uses [[Flame Choke]] on a CPU, they will never act the soonest they can. | ||
*A low level Fox, Falco or Wolf will mostly self-destruct when using Landmaster, especially if the target is hanging on a ledge. A high level CPU will stay in place and repeatedly perform barrel rolls against opponents grabbing the ledge. Also, regardless of the level, they won't attempt to [[Star KO]] enemies above them by rising, only doing it accidentally when rising on small stages like [[Flat Zone 2]]. | *A low level Fox, Falco or Wolf will mostly self-destruct when using Landmaster, especially if the target is hanging on a ledge. A high level CPU will stay in place and repeatedly perform barrel rolls against opponents grabbing the ledge. Also, regardless of the level, they won't attempt to [[Star KO]] enemies above them by rising, only doing it accidentally when rising on small stages like [[Flat Zone 2]]. | ||
*If a CPU {{SSBB|Kirby}} is trying to get back to the stage while above ground level, | *If a CPU {{SSBB|Kirby}} is trying to get back to the stage while above ground level, he will nearly always repeatedly double jump and use [[forward aerial]]s until he gets back to the stage. | ||
*While this is very unlikely, a CPU {{SSBB|Jigglypuff}} who has used all of its jumps and is directly below an edge, will keep spamming [[Pound]] and moving backwards until it reaches the lower blast line. | *While this is very unlikely, a CPU {{SSBB|Jigglypuff}} who has used all of its jumps and is directly below an edge, will keep spamming [[Pound]] and moving backwards until it reaches the lower blast line. | ||
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