Super Smash Bros. 4

List of SSB4 Music (Metroid series): Difference between revisions

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|stage=[[Brinstar]]
|stage=[[Brinstar]]
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=lEF48FNMBJ]
|link=[https://www.youtube.com/watch?v=lEF48FNMBJI]
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===Origin===
===Origin===

Revision as of 15:33, September 20, 2014

This is a list of music tracks pertaining to the Metroid universe in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

Vs. Ridley

Vs. Ridley
Track title Vs. Ridley
Game Super Smash Bros. for Wii U
Universe Metroid
Debut game Metroid: Other M
Stage of usage Pyrosphere
Availability Unknown

Origin

This track has been taken directly from Metroid: Other M. It is the music that plays when Samus fought the boss battle with Ridley.

Composition & Arrangements

Brinstar

Brinstar
Track title Brinstar
Game Super Smash Bros. for Nintendo 3DS
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Availability Default
Link [1]

Origin

This track is a medley of three music pieces from NES game Metroid, though the majority consists of one sub-track. This track a techno remix of the music that would play when Samus Aran ventured through the Brinstar area. This is then followed by the Game Start soundbyte, which played in Metroid during the very moment Samus arrived at Planet Zebes. The third sub-track is a remix of the low-key and hollow Title Screen Theme of Metroid, which, as the name would imply, played on the game's title screen. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements

Original Arranger: Hirokazu Ando, Tadashi Ikegami, Shogo Sakai

Original Composer: Hirokazu Tanaka

Brinstar Depths

Brinstar Depths
Track title Brinstar Depths
Game Super Smash Bros. for Nintendo 3DS
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Availability Default
Link [2]

Origin

This track is a synth, techno remix of the music that would play in Metroid when Samus Aran ventured through general areas of Planet Zebes towards the end of the game, combined with the music that would play within a room containing a new item. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements

Original Arranger: Hirokazu Ando, Tadashi Ikegami, Shogo Sakai

Original Composer: Hirokazu Tanaka


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