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Super Smash Bros. 4

Robo Beam: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Robo Beam
|name=Robo Beam
|image=[[File:Robobeam.jpg|250px]]
|image=[[File:Robo Beam SSB4.jpg|250px]]
|caption=Robo Beam hits {{SSBB|Mario}} and {{SSBB|Luigi}}.
|caption=Robo Beam in {{for3ds}}.
|user=[[R.O.B.]]
|user=[[R.O.B.]]
|universe=''{{uv|R.O.B.}}''
|universe=''{{uv|R.O.B.}}''
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In the [[Subspace Emissary]], [[R.O.B. Blaster]]s use a purple Robo Beam, although it is shorter and cannot be charged.
In the [[Subspace Emissary]], [[R.O.B. Blaster]]s use a purple Robo Beam, although it is shorter and cannot be charged.


== Origin ==
==Customization==
In ''[[Super Smash Bros. 4]]'', Robo Beam has two custom variants - Piercing Robo Beam and Quickshot Robo Beam. Piercing Robo Beam has slightly longer [[startup]], but an increased trajectory angle that allows R.O.B. to aim the move almost vertically, and deals less damage in favour of a piercing ability. Quickshot Robo Beam allows R.O.B. to fire at least a charged laser every time the move is used, meaning it cannot be uncharged, though it decreases the range of the move and increases the time to charge to a Super Robo Beam. Additionally, its startup is slightly longer and the laser loses its ability to bounce off of walls.
 
<gallery>
Piercing Robo Beam.jpg|Piercing Robo Beam in {{for3ds}}.
Super Piercing Robo Beam.jpg|Piercing Robo Beam at its full charge.
Quickshot Robo Beam.jpg|Quickshot Robo Beam in {{for3ds}}.
Super Quickshot Robo Beam.jpg|Quickshot Robo Beam at its full charge.
</gallery>
 
==Origin==
While the move is obviously unique to Brawl, the flashing red light on R.O.B.'s head when the Robo Beam is charged is a throwback to when the red light flashed to indicate that [[R.O.B.]] was ready for use with the {{s|nwiki|NES}}.
While the move is obviously unique to Brawl, the flashing red light on R.O.B.'s head when the Robo Beam is charged is a throwback to when the red light flashed to indicate that [[R.O.B.]] was ready for use with the {{s|nwiki|NES}}.


== Trivia ==
==Trivia==
*When the beam is uncharged, R.O.B.'s arms will be down instead of facing straight forward.
*When the beam is uncharged, R.O.B.'s arms will be down instead of facing straight forward.


== Gallery ==
==Gallery==
<gallery>
<gallery>
File:UnchargedRoboBeam.jpg|R.O.B.'s uncharged Robo Beam.
Robobeam.jpg|Robo Beam in ''Brawl''.
File:DownRoboBeam.jpg|Robo Beam can be angled downward by tilting down while shooting.
UnchargedRoboBeam.jpg|Uncharged Robo Beam in ''Brawl''.
File:UpRoboBeam.jpg|Super Robo Beam, angled upward by tilting up while shooting.
DownRoboBeam.jpg|Robo Beam angled downward by tilting down while shooting in ''Brawl''.
UpRoboBeam.jpg|Super Robo Beam, angled upward by tilting up while shooting in ''Brawl''.
Super Robo Beam SSB4.jpg|Super Robo Beam in {{for3ds}}.
</gallery>
</gallery>



Revision as of 05:55, September 20, 2014

"Laser" redirects here. For Fox and Falco's neutral special move, see Blaster.
Robo Beam
Robo Beam SSB4.jpg
Robo Beam in Super Smash Bros. for Nintendo 3DS.
User R.O.B.
Universe R.O.B.

Robo Beam (ロボビーム, Robobīmu) is R.O.B.'s neutral special move. The attack is a small pink laser that does a small amount of damage (normally 5%) and has decent stun capabilities. The shots can be angled up or down and reflect off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or R.O.B. will shoot a weak, short-range laser. When the laser is charged, the red light on R.O.B.'s head will begin to flash. Kirby also has this property when he copies R.O.B. There are actually two levels of charge; if the beam is left alone for 20 seconds, it will become the Super Robo Beam. Super Robo Beam is much stronger and thicker and has increased range (enough to travel all the way across any stage), though it is significantly slower than a normal Robo Beam. If used at a very close range, the beam will do higher, flame type damage, starting at 9%.

In the Subspace Emissary, R.O.B. Blasters use a purple Robo Beam, although it is shorter and cannot be charged.

Customization

In Super Smash Bros. 4, Robo Beam has two custom variants - Piercing Robo Beam and Quickshot Robo Beam. Piercing Robo Beam has slightly longer startup, but an increased trajectory angle that allows R.O.B. to aim the move almost vertically, and deals less damage in favour of a piercing ability. Quickshot Robo Beam allows R.O.B. to fire at least a charged laser every time the move is used, meaning it cannot be uncharged, though it decreases the range of the move and increases the time to charge to a Super Robo Beam. Additionally, its startup is slightly longer and the laser loses its ability to bounce off of walls.

Origin

While the move is obviously unique to Brawl, the flashing red light on R.O.B.'s head when the Robo Beam is charged is a throwback to when the red light flashed to indicate that R.O.B. was ready for use with the NES.

Trivia

  • When the beam is uncharged, R.O.B.'s arms will be down instead of facing straight forward.

Gallery