Wavelanding: Difference between revisions

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{{cleanup|Remove "you" and such}}
{{merge|wavedash|This technique is simply a wavedash used when landing, as opposed to when jumping}}'''Wavelanding''' is an advanced tactic similiar to [[wavedash|wavedashing]]. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.
{{merge|wavedash|This technique is simply a wavedash used when landing, as opposed to when jumping}}'''Wavelanding''' is an advanced tactic similiar to [[wavedash|wavedashing]]. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.
Wavelanding returns in [[SSBB]], with limited uses.  It is performed by holding in a desired direction while air dodging  very close to the ground.  Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on the character's air speed


Wavelanding returns in ''[[SSBB]]'', with limited uses. It is performed by holding in a desired direction while air dodging  very close to the ground. Unlike wavelanding in ''[[Melee]]'', the length of the slide is not dependent on traction, but on the character's air speed.


===Wavedropping===
===Wavedropping===


A Wavedrop is a useful technique when trying to mantain control while you're [[Fall]]ing or [[Dash]]ing. To Wavedrop, you must jump as high as you want, fall from a completed [[Aerial attack]], fall from a [[DI]], fall from a normal jump, [[Fast fall]], or jump from a dash and hold the control stick down. Then [[Air dodge]] right before you land on the ground while holding down the control stick. You will land in a Wavedashing animation. It is Wavedashing except you don't move in any direction at all.
A Wavedrop is a useful technique when trying to mantain control while the player is [[Fall]]ing or [[Dash]]ing. To Wavedrop, the player must jump as high as they want, fall from a completed [[Aerial attack]], fall from a [[DI]], fall from a normal jump, [[Fast fall]], or jump from a dash and hold the control stick down. Then [[Air dodge]] right before the player lands on the ground while holding down the control stick. The player will land in a Wavedashing animation. It is Wavedashing except that the player does't move in any direction at all.
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 01:47, September 8, 2010

Merge.png It has been suggested that this article or section be merged with wavedash.
The reason given for the merge is: This technique is simply a wavedash used when landing, as opposed to when jumping. (Discuss)

Wavelanding is an advanced tactic similiar to wavedashing. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.

Wavelanding returns in SSBB, with limited uses. It is performed by holding in a desired direction while air dodging very close to the ground. Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on the character's air speed.

Wavedropping

A Wavedrop is a useful technique when trying to mantain control while the player is Falling or Dashing. To Wavedrop, the player must jump as high as they want, fall from a completed Aerial attack, fall from a DI, fall from a normal jump, Fast fall, or jump from a dash and hold the control stick down. Then Air dodge right before the player lands on the ground while holding down the control stick. The player will land in a Wavedashing animation. It is Wavedashing except that the player does't move in any direction at all.