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*Plant Seed: The Villager plants a seed in the ground and the move changes to Watering. The seed remains for about 14 seconds before it disappears, resetting the attack to Plant Seed. | *Plant Seed: The Villager plants a seed in the ground and the move changes to Watering. The seed remains for about 14 seconds before it disappears, resetting the attack to Plant Seed. | ||
*Watering: After Plant Seed is used, the move changes to a watering can, which will create a medium-range wind hitbox like other Water attacks. When used close enough to include a planted Seed, a full tree quickly sprouts (dealing damage and knockback as it rises). The produced tree can stay on the field for about 14 seconds before it disappears, resetting the attack to Plant Seed. | *Watering: After Plant Seed is used, the move changes to a watering can, which will create a medium-range wind hitbox like other Water attacks. When used close enough to include a planted Seed, a full tree quickly sprouts (dealing damage and knockback as it rises). The produced tree can stay on the field for about 14 seconds before it disappears, resetting the attack to Plant Seed. | ||
*Lumbering: After the Tree has sprouted, the move changes to an axe, swinging once for a strong hit. If it hits the tree, it will cut into one side on the first hit, then cut it down on the second hit on a side that already has a cut in it, knocking it back a bit and falling a fair distance if able; the tree does enormous damage and heavy knockback to anyone hit, as well as [[meteor smash]]ing as it falls, and may possibly spawn up to two Woodchip items that can be picked up and thrown for small damage. After the tree has fully despawned, the attack resets to Plant Seed again (but remains in Lumbering until the tree is fully gone). | *Lumbering: After the Tree has sprouted, the move changes to an axe, swinging once for a strong hit. If it hits the tree, it will cut into one side on the first hit, then cut it down on the second hit on a side that already has a cut in it, knocking it back a bit and falling a fair distance if able; the tree does enormous damage and heavy knockback to anyone hit, as well as [[meteor smash]]ing as it falls, and may possibly spawn up to two Woodchip items that can be picked up and thrown for small damage, or, more rarely, fruit that can heal. After the tree has fully despawned, the attack resets to Plant Seed again (but remains in Lumbering until the tree is fully gone). | ||
Any characters can attack a spawned tree, although this will simply cause the tree to disappear without harming anyone. The tree will also automatically disappear on its own if after about 14 seconds. If the tree disappears for any reason, the attack resets to Plant Seed again. | Any characters can attack a spawned tree, although this will simply cause the tree to disappear without harming anyone. The tree will also automatically disappear on its own if after about 14 seconds. If the tree disappears for any reason, the attack resets to Plant Seed again. |
edits