Super Smash Bros. for Nintendo 3DS

Master Core: Difference between revisions

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{{cleanup|I just info-dumped in a whirlwind of hype; this needs to be made more professional.}}
{{cleanup|Made a bit more coherent; still needs to be organized better.}}
What the frig... ?!
*Master Core appears after a certain point during the fight with Master Hand and Crazy Hand; they'll apparently die at a non-zero HP, only to fuse together into Master Core.
*Like Crazy Hand, Master Core is only encountered at high intensities. These intensities are above those required to fight Crazy Hand, and electing to fight both hands together is required for an encounter; choosing to solely fight Master Hand will not result in a Master Core fight even if the intensity is high enough.
**Like the Giga Bowser fight in Melee, the player is able to tell whether or not they'll be eligible for the fight through the color of an element leading up to it. If the path leading to the battle against both hands is purple, the fight will proceed normally and Master Core will not appear. If it's black, the fight will be interrupted for the encounter with Master Core. A low enough intensity will result in the path to the two-hand battle not appearing at all, forcing the player to take the path to the battle with Master Hand by itself.
*Master Core has more forms depending on what intensity you're on, all made up of Shadow Bug-like particles. These particles will completely block its fighter display on the bottom screen, making it impossible to determine its health.
**At what seems to be at 7.0 or above, it'll start as a giant humanoid creature that can lift up the stage and toss it back down.
**Below 7.0 or after defeating the humanoid form, it'll turn into a scorpion-like entity that can slam down one side of the stage like the Meta Ridley fight in SSE.
**Once that form is defeated or if the fight is on an even lower difficulty, it'll change into a group of swords.
**Defeating the swords will transform it into a black clone of your character which you fight normally; it appears to work on stamina but may also be able to be defeated by ring-out. It is unknown if Master Core can start on this form.
**Once the clone is defeated, the Master Core exposes itself as a large Smash Ball-like object and the fog both around it and on the bottom screen clears. This object won't attack and merely sits in the center of the stage. To end the fight, the player has to build up enough damage on it to knock it out of the arena; it will return harmlessly to the center if an attack doesn't KO it.


Okay, so. Not even going to try to be encyclopedic at the moment. In the Master/Crazy Hand battle, some unknown condition will cause the hands to "die" with their HP well above zero; I didn't quite catch what it was. But their death is a much bright-colored phenomenon than normal, and they seem to... merge... Their HP display gets covered in black smoke that obscures any possible information gleaned from it. No damage, no name, no portait, no nothing.
It is currently unknown if defeating the Master Core starting from its highest-intensity form yield any rewards. Starting at the scorpion or later appears to yield nothing, even if the player fought the humanoid form during that session but had to continue at a lower intensity that lacked it.
 
Speaking of black smoke, they merge into this friggin' giant shadow scorpion thing! It's kinda reminiscent of SSE's Shadow Bugs from what it's made up of, and it can transform into a whole bunch of stuff like swords. It seems after whittling it down enough (with no idea what you're doing to it), it'll turn into a shadow clone of who you're currently playing as. Knock them out normally, and they'll... turn into a Smash Ball-like object; the display fog clears and reveals a portrait of the Smash emblem and the name "MASTER CORE." Beat the snot out of it to defeat it.
 
Nothing appears to be unlocked by defeating it, but it's... certainly something to witness.
==Gallery==
==Gallery==
<gallery>
<gallery>
SSB3DS Final Destination.png|Fusing from [[Master Hand]] and [[Crazy Hand]].
SSB3DS Final Destination.png|Fusing from [[Master Hand]] and [[Crazy Hand]].
</gallery>
</gallery>

Revision as of 06:19, September 11, 2014

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  • Master Core appears after a certain point during the fight with Master Hand and Crazy Hand; they'll apparently die at a non-zero HP, only to fuse together into Master Core.
  • Like Crazy Hand, Master Core is only encountered at high intensities. These intensities are above those required to fight Crazy Hand, and electing to fight both hands together is required for an encounter; choosing to solely fight Master Hand will not result in a Master Core fight even if the intensity is high enough.
    • Like the Giga Bowser fight in Melee, the player is able to tell whether or not they'll be eligible for the fight through the color of an element leading up to it. If the path leading to the battle against both hands is purple, the fight will proceed normally and Master Core will not appear. If it's black, the fight will be interrupted for the encounter with Master Core. A low enough intensity will result in the path to the two-hand battle not appearing at all, forcing the player to take the path to the battle with Master Hand by itself.
  • Master Core has more forms depending on what intensity you're on, all made up of Shadow Bug-like particles. These particles will completely block its fighter display on the bottom screen, making it impossible to determine its health.
    • At what seems to be at 7.0 or above, it'll start as a giant humanoid creature that can lift up the stage and toss it back down.
    • Below 7.0 or after defeating the humanoid form, it'll turn into a scorpion-like entity that can slam down one side of the stage like the Meta Ridley fight in SSE.
    • Once that form is defeated or if the fight is on an even lower difficulty, it'll change into a group of swords.
    • Defeating the swords will transform it into a black clone of your character which you fight normally; it appears to work on stamina but may also be able to be defeated by ring-out. It is unknown if Master Core can start on this form.
    • Once the clone is defeated, the Master Core exposes itself as a large Smash Ball-like object and the fog both around it and on the bottom screen clears. This object won't attack and merely sits in the center of the stage. To end the fight, the player has to build up enough damage on it to knock it out of the arena; it will return harmlessly to the center if an attack doesn't KO it.

It is currently unknown if defeating the Master Core starting from its highest-intensity form yield any rewards. Starting at the scorpion or later appears to yield nothing, even if the player fought the humanoid form during that session but had to continue at a lower intensity that lacked it.

Gallery