Rush Coil: Difference between revisions
Guybrush20X6 (talk | contribs) (→Origin: The power varies from game to game) |
No edit summary |
||
Line 8: | Line 8: | ||
|universe=[[Mega Man (universe)|''Mega Man'']] | |universe=[[Mega Man (universe)|''Mega Man'']] | ||
}} | }} | ||
The '''Rush Coil''' ({{ja|ラッシュコイル}}, ''Rasshukoiru'') is [[Mega Man]]'s [[up special move]]. When the move is activated, Mega Man calls his robot dog, Rush, to battle. Rush activates a coil that | The '''Rush Coil''' ({{ja|ラッシュコイル}}, ''Rasshukoiru'') is [[Mega Man]]'s [[up special move]]. When the move is activated, Mega Man calls his robot dog, Rush, to battle. Rush activates a coil that any character can jump on to reach higher areas. After about three seconds, Rush will warp out of the battlefield. Similar to [[Sonic]]'s [[Spring Jump]], characters can hop on Rush also while it's on the ground, but will launch the character higher than when it is in the air (or when initially used by Rockman). | ||
One | One customizable variation switches out Rush for one of Mega Man's other helpers, Beat, who carries Mega Man under him. | ||
==Origin== | ==Origin== | ||
The Rush Coil, and Rush himself, first appeared in ''Mega Man 3''. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man 3 energy units. However in later games, this move would only cost 2 energy units. Rush could also transform into a jet or a submarine. | The Rush Coil, and Rush himself, first appeared in ''Mega Man 3''. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man 3 energy units. However in later games, this move would only cost 2 energy units. Rush could also transform into a jet or a submarine. | ||
Beat first appeared in ''Mega Man 5'', designed by Dr. Cossack, the unwitting enemy of the previous game, to help Mega Man. In his original appearance he acts as a weapon, automatically targeting enemies that get close to Mega Man but this was changed in later games as it was too powerful. His usual function thereafter was to act as a safety net, saving Mega Man if he fell down a pit. He could only be used a set number of times before having to be | Beat first appeared in ''Mega Man 5'', designed by Dr. Cossack, the unwitting enemy of the previous game, to help Mega Man. In his original appearance he acts as a weapon, automatically targeting enemies that get close to Mega Man but this was changed in later games as it was too powerful. His usual function thereafter was to act as a safety net, saving Mega Man if he fell down a pit. He could only be used a set number of times before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers. | ||
==Gallery== | ==Gallery== |
Revision as of 14:49, September 10, 2014
Rush Coil | |
---|---|
Mega Man Jumping on Rush, with Sonic jumping on a Spring Pad. | |
User | Mega Man |
Universe | Mega Man |
The Rush Coil (ラッシュコイル, Rasshukoiru) is Mega Man's up special move. When the move is activated, Mega Man calls his robot dog, Rush, to battle. Rush activates a coil that any character can jump on to reach higher areas. After about three seconds, Rush will warp out of the battlefield. Similar to Sonic's Spring Jump, characters can hop on Rush also while it's on the ground, but will launch the character higher than when it is in the air (or when initially used by Rockman).
One customizable variation switches out Rush for one of Mega Man's other helpers, Beat, who carries Mega Man under him.
Origin
The Rush Coil, and Rush himself, first appeared in Mega Man 3. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man 3 energy units. However in later games, this move would only cost 2 energy units. Rush could also transform into a jet or a submarine.
Beat first appeared in Mega Man 5, designed by Dr. Cossack, the unwitting enemy of the previous game, to help Mega Man. In his original appearance he acts as a weapon, automatically targeting enemies that get close to Mega Man but this was changed in later games as it was too powerful. His usual function thereafter was to act as a safety net, saving Mega Man if he fell down a pit. He could only be used a set number of times before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers.