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Shuttle Loop: Difference between revisions

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[[File:shuttleloop.jpg|thumb|150px|Meta Knight performing the Shuttle Loop in ''[[Super Smash Bros. Brawl]]''.]]
[[File:shuttleloop.jpg|thumb|150px|Meta Knight performing the Shuttle Loop in ''[[Super Smash Bros. Brawl]]''.]]
'''Shuttle Loop''' ({{ja|シャトルループ}} ''Shattoru Rūpu'') is [[Meta Knight]]'s [[up special move]]. Seen in this screenshot and in a few videos posted outside the [[Smash Bros. DOJO!!]], Meta Knight jumps into the air with his sword pointed upwards, goes into a loop and glides forward with his blade extended. The Shuttle Loop does around 9% of damage, and has good knockback, making it one of Meta Knight's few finishing moves. The ground Shuttle Loop has vertical knockback and invincibility frames at the beginning of the move and the air version has strong horizontal knockback, being a solid edge-guarding move due its high base knockback. The initial upswing of the Shuttle Loop is mostly used at the end of Meta Knight's combos.
'''Shuttle Loop''' ({{ja|シャトルループ}} ''Shattoru Rūpu'') is [[Meta Knight]]'s [[up special move]]. Seen in this screenshot and in a few videos posted outside the [[Smash Bros. DOJO!!]], Meta Knight jumps into the air with his sword pointed upwards, goes into a loop, and in ''[[Brawl]]'', glides forward with his blade extended.  
 
==Overview==
===In ''Super Smash Bros. Brawl''===
The Shuttle Loop does 9% damage, and has good knockback, making it one of Meta Knight's finishing moves. Meta Knight's grounded Shuttle Loop has vertical knockback and invincibility frames at the beginning of the move, while the air version has strong horizontal knockback, being a solid edge-guarding move due its high base knockback. The initial upswing of the Shuttle Loop is mostly used at the end of Meta Knight's combos.


It should also be noted that the end of the Shuttle Loop attack automatically initiates a [[glide]], which can be used in addition to the vertical recovery to add good horizontal recovery. In addition, because Meta Knight can do a quick attack to conclude a glide, the shuttle loop can be timed to do two consecutive attacks—the initial upswing, and the quick swing from the glide. The glide from this attack is slower than his regular glide, and allows better control.  
It should also be noted that the end of the Shuttle Loop attack automatically initiates a [[glide]], which can be used in addition to the vertical recovery to add good horizontal recovery. In addition, because Meta Knight can do a quick attack to conclude a glide, the shuttle loop can be timed to do two consecutive attacks—the initial upswing, and the quick swing from the glide. The glide from this attack is slower than his regular glide, and allows better control.  


One should be careful when using Shuttle Loop while facing off of the edge, for unless they quickly cancel the glide, the player could easily glide right off the stage with no chance of recovery. Also, landing while in the glide puts Meta Knight on the floor, and the opponent can easily punish him. Using the Glide Attack or just pressing the special move button right before hitting the floor completely cancels the attack and landing lag, leaving him completely ready to use any move or evade an incoming attack that would have otherwise hit him.
Using Shuttle Loop while facing off of the edge can be quite dangerous, for unless the player quickly cancels the glide, he/she could easily glide right off the stage with no chance of recovery. Also, landing while in the glide puts Meta Knight [[Floor recovery|on the floor]], and the opponent can easily punish him. Using his [[glide attack]] or just pressing the special move button right before hitting the floor completely cancels the attack and landing lag, which leaves him in an ideal position to evade attacks or hit opponents.


The move returns in ''[[Smash 4]]''; however, the glide has been removed. To compensate, the move now attacks twice, and takes Meta Knight in a larger loop.
===In ''[[Super Smash Bros. 4]]''==
{{future release}}
In ''Super Smash Bros. 4'', the attack no longer cancels into a glide, however, it gains significantly more distance and hits twice.


==Description from the Instruction Booklet==
==Description from the Instruction Booklet==
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==Trivia==
==Trivia==
*When Meta Knight uses the Shuttle Loop on the ground, he grunts, but he does not if the move is initiated in the air.
*This move is also used by Meta Knight in the post-''Brawl Kirby'' title, ''Kirby's Return to Dream Land''.
*This move is also used by Meta Knight in the post-''Brawl Kirby'' title, ''Kirby's Return to Dream Land''.
*The version seen in SSB4 is similar to the original Shuttle Loop that Wing Kirby performs, in that it hits twice and only sends Kirby a short distance forward instead of a glide.
*The version seen in SSB4 is similar to the original Shuttle Loop that Wing Kirby performs, in that it hits twice and only sends Kirby a short distance forward instead of a glide.

Revision as of 22:25, September 6, 2014

Shuttle Loop
SSB4 - Shuttle Loop.jpg
Shuttle Loop in Super Smash Bros. for Wii U.
User Meta Knight
Universe Kirby
Article on WiKirby Shuttle Loop
Meta Knight performing the Shuttle Loop in Super Smash Bros. Brawl.

Shuttle Loop (シャトルループ Shattoru Rūpu) is Meta Knight's up special move. Seen in this screenshot and in a few videos posted outside the Smash Bros. DOJO!!, Meta Knight jumps into the air with his sword pointed upwards, goes into a loop, and in Brawl, glides forward with his blade extended.

Overview

In Super Smash Bros. Brawl

The Shuttle Loop does 9% damage, and has good knockback, making it one of Meta Knight's finishing moves. Meta Knight's grounded Shuttle Loop has vertical knockback and invincibility frames at the beginning of the move, while the air version has strong horizontal knockback, being a solid edge-guarding move due its high base knockback. The initial upswing of the Shuttle Loop is mostly used at the end of Meta Knight's combos.

It should also be noted that the end of the Shuttle Loop attack automatically initiates a glide, which can be used in addition to the vertical recovery to add good horizontal recovery. In addition, because Meta Knight can do a quick attack to conclude a glide, the shuttle loop can be timed to do two consecutive attacks—the initial upswing, and the quick swing from the glide. The glide from this attack is slower than his regular glide, and allows better control.

Using Shuttle Loop while facing off of the edge can be quite dangerous, for unless the player quickly cancels the glide, he/she could easily glide right off the stage with no chance of recovery. Also, landing while in the glide puts Meta Knight on the floor, and the opponent can easily punish him. Using his glide attack or just pressing the special move button right before hitting the floor completely cancels the attack and landing lag, which leaves him in an ideal position to evade attacks or hit opponents.

=In Super Smash Bros. 4

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.

In Super Smash Bros. 4, the attack no longer cancels into a glide, however, it gains significantly more distance and hits twice.

Description from the Instruction Booklet

Jump and flip in midair, then glide forwards.

Origin

Shuttle Loop was used by Kirby in the SNES game Kirby Super Star when he received the Wing ability. The only differences are that it didn't make Kirby glide and it lacked the sword. In addition, the Wing ability's attack required the player to toss an enemy first.

Trivia

  • This move is also used by Meta Knight in the post-Brawl Kirby title, Kirby's Return to Dream Land.
  • The version seen in SSB4 is similar to the original Shuttle Loop that Wing Kirby performs, in that it hits twice and only sends Kirby a short distance forward instead of a glide.

See also

External links