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(Organized, and added a new, easy way to pull it off, in Brawl.) |
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[[File:Glancing_Blows.jpg|right|thumb|{{SSBB|Mario}}'s [[forward tilt]] barely touches {{SSBB|Wario}}, resulting in a glancing blow.]] | [[File:Glancing_Blows.jpg|right|thumb|{{SSBB|Mario}}'s [[forward tilt]] barely touches {{SSBB|Wario}}, resulting in a glancing blow.]] | ||
A '''glancing blow''' ({{ja|チップ}} ''chippu'', '''chip'''), known in ''[[Super Smash Bros. Melee]]'' as a '''phantom hit''', is the result of a [[hitbox]] making insufficient contact with a damageable object – that is, the attack's hitbox does not connect deep enough into the target's hurtbox to be considered a solid hit. Glancing blows are rather rare and almost always accidental. Depending on the game and circumstances, they can range from cause no damage to having no ill effect. | A '''glancing blow''' ({{ja|チップ}} ''chippu'', '''chip'''), known in ''[[Super Smash Bros. Melee]]'' as a '''phantom hit''', is the result of a [[hitbox]] making insufficient contact with a damageable object – that is, the attack's hitbox does not connect deep enough into the target's hurtbox to be considered a solid hit. Glancing blows are rather rare and almost always accidental. Depending on the game and circumstances, they can range from cause no damage to having no ill effect. It is believed that glancing blows only occur between hitboxes and hurtboxes, and not between hitboxes and [[reflector]]s or [[absorb]]ers. | ||
==In ''Super Smash Bros.''== | ==In ''Super Smash Bros.''== | ||
The original ''[[Super Smash Bros.]]'' uses cubes for attack physics instead of spheres. As a result, the concept of glancing blows does not really apply, and so the mechanic does not exist. | |||
==In ''Melee''== | ==In ''Melee''== |