Super Smash Bros. Melee

Yo-yo glitch: Difference between revisions

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==Follow-up techniques==
==Jackets==
After using the yoyo glitch, certain other attacks can be used to replace the yoyo hitbox with the hitbox of the attack used. The rules of the regular yoyo glitch still apply when using a jacket.


===Thunder jacket===
*[[PK Thunder]] - must either be used to hit Ness into the ground or at a ledge to grab it.
*[[Down aerial]]
*[[Up aerial]]
*[[Down smash]]


A follow-up technique to the yoyo glitch discovered by [[Smasher:Simna ibn Sind|Simna ibn Sind]].
If any non-projectile attack other than the ones listed is used to hit all targets between Ness and the location this glitch was performed, the jacket will be transferred to the opponent, allowing for near-limitless range.
 
''Instructions:''
 
#Perform the yoyo glitch.
#Use [[PK Thunder]] to floorblast Ness from the air or use PK Thunder to hit Ness into a [[ledge]] and grab it.
 
''Effects:''
 
*Attaches the hitbox of PK Thunder 2 (Ness's recovery attack) to Ness's body.
*Blocks most attacks that it collides with and hurts opponents and destructible stages.
 
===Spike jacket===
A follow-up technique to the yoyo glitch discovered by [[Smasher:MasterofFlames|MasterofFlames]].
 
''Instructions:''
 
#Perform the yoyo glitch.
#Use the [[down aerial]] and land immediately after the hitbox comes out. This can be done by [[SHFFL]]ing.
 
''Effects:''
 
*Attaches the hitbox of Ness's down aerial to his lower body.
*[[Meteor smash]]es opponents and hurts destructible stages.
 
===Star jacket===
A follow-up technique to the yoyo glitch discovered by MasterofFlames.
 
''Instructions:''
 
#Perform the yoyo glitch.
#Use the [[up aerial]] and land immediately after the hitbox comes out. This can be done by [[Double jump cancel#Double Jump Fast Fall L-cancel|DjCffling]].
 
''Effects:''
 
*Attaches the hitbox of Ness's up aerial to his upper body.
*Pops up opponents and hurts destructible stages.
 
===Toy jacket===
A follow-up technique to the yoyo glitch discovered by [[Smasher:Earthbound360|Earthbound360]].
 
''Instructions:''
 
#Perform the yoyo glitch.
#Use the up smash or [[down smash]] on a disappearing platform timed so the platform disappears right as the yoyo comes out. This can be done on the awnings in [[Onett]].
 
''Effects:''
 
*Attaches hitbox of Ness's up smash or down smash to his feet.
*Causes either weak or strong yoyo knockback based on the timing of the setup.
 
===Deadline===
A follow-up technique to the yoyo glitch discovered by LonelyNess.
 
''Instructions:''
 
#Perform the yoyo glitch.
#Use any non-projectile attack or a [[grab]] and that attack will hit every target in between Ness and the location the yoyo glitch was perfomed (if a grab is used then only the target closest to Ness will be affected).
 
''Effects:''
 
*Adds near-limitless range to Ness's attacks.


==Super Yoyo Glitch==
==Super Yoyo Glitch==

Revision as of 21:36, August 22, 2014

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Ness taunting alongside the disconnected yoyo hitbox, seen in red.

The yoyo glitch refers to a glitch done using Ness's yoyo. It can be used to attack or grab with near limitless range or attach certain single-hitbox attacks to Ness's body. The discovery of the glitch was a collaborative effort between VilNess, LonelyNess, and Dan Smith, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yoyo hitbox.

In Melee, the glitch can be performed in all versions of the game.

Mechanics

Ness's up smash consists of 3 parts each with its own hitbox: outreaching, spinning, and swinging. The yoyo glitch drops the last hitbox of the up smash onto the ground and leaves it there until Ness gets KOed or uses a non-projectile attack.

How to perform it

  1. Use Ness's up smash and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the yoyo very slightly before releasing.
  2. Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else.


Jackets

After using the yoyo glitch, certain other attacks can be used to replace the yoyo hitbox with the hitbox of the attack used. The rules of the regular yoyo glitch still apply when using a jacket.

If any non-projectile attack other than the ones listed is used to hit all targets between Ness and the location this glitch was performed, the jacket will be transferred to the opponent, allowing for near-limitless range.

Super Yoyo Glitch

It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite Jackets and instant KO throws) are similar to those of the Yoyo Glitch, but are more lethal and have longer lasting effects.

This technique holds much value to Ness players and is said to be the secret to beating the Bowser Challenge.

Gallery

Demonstration videos

See also