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[[File:SSB4 - Tether Recovery.jpg|250px|thumbnail|A Tether Recovery in SSB4]]
[[File:SSB4 - Tether Recovery.jpg|250px|thumbnail|A Tether Recovery in SSB4]]
A '''tether recovery''' ({{ja|ワイヤー復帰}}, ''Wire Return'') is a type of [[recovery]] move in ''[[Super Smash Bros.Melee]]'' , ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' that lets the player latch onto the [[edge]] of a [[platform]] with an extendable item or hook. If there is an open edge when it is used, the tether will automatically connect to it. Pressing the standard attack button after grappling an edge will pull the player towards it. Tether recoveries are effectively the successor to the [[wall-grapple]]s in  ''[[Super Smash Bros. Melee]]'', though tethers can only grab onto unoccupied edges as opposed to any wall. In addition, tethers that can grab no longer put characters in a [[helpless]] state if they miss. Up special tether recoveries do, however, cause helplessness if they miss (with the exception of {{SSBB|Zero Suit Samus}}).
A '''tether recovery''' ({{ja|ワイヤー復帰}}, ''Wire Return'') is a type of [[recovery]] move in ''[[Super Smash Bros. Melee]]'' , ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' that lets the player latch onto the [[edge]] of a [[platform]] with an extendable item or hook. If there is an open edge when it is used, the tether will automatically connect to it. Pressing the standard attack button after grappling an edge will pull the player towards it. Tether recoveries are effectively the successor to the [[wall-grapple]]s in  ''[[Super Smash Bros. Melee]]'', though tethers can only grab onto unoccupied edges as opposed to any wall. In addition, tethers that can grab no longer put characters in a [[helpless]] state if they miss. Up special tether recoveries do, however, cause helplessness if they miss (with the exception of {{SSBB|Zero Suit Samus}}).


Many tether recoveries have larger range than regular recoveries and also home in on the edge, allowing for better control. However, if the edge is currently occupied when a tether recovery is used, it will fail to grab onto the edge (the player can, however, knock other players off the edge if the tether hits the opponent). None of the other players can grab the edge while a player is attached to it with a tether, making it a method of [[edge-hogging]] other players. A tether recovery can only be used three times without touching the ground; if it is used a fourth time, the tether will simply hover near the edge, and the player will have to make use of his/her remaining [[jump]]s (with the exception of the {{SSBB|Ice Climbers}}).
Many tether recoveries have larger range than regular recoveries and also home in on the edge, allowing for better control. However, if the edge is currently occupied when a tether recovery is used, it will fail to grab onto the edge (the player can, however, knock other players off the edge if the tether hits the opponent). None of the other players can grab the edge while a player is attached to it with a tether, making it a method of [[edge-hogging]] other players. A tether recovery can only be used three times without touching the ground; if it is used a fourth time, the tether will simply hover near the edge, and the player will have to make use of his/her remaining [[jump]]s (with the exception of the {{SSBB|Ice Climbers}}).

Revision as of 15:09, August 19, 2014

A Tether Recovery in SSB4

A tether recovery (ワイヤー復帰, Wire Return) is a type of recovery move in Super Smash Bros. Melee , Super Smash Bros. Brawl and Super Smash Bros. 4 that lets the player latch onto the edge of a platform with an extendable item or hook. If there is an open edge when it is used, the tether will automatically connect to it. Pressing the standard attack button after grappling an edge will pull the player towards it. Tether recoveries are effectively the successor to the wall-grapples in Super Smash Bros. Melee, though tethers can only grab onto unoccupied edges as opposed to any wall. In addition, tethers that can grab no longer put characters in a helpless state if they miss. Up special tether recoveries do, however, cause helplessness if they miss (with the exception of Zero Suit Samus).

Many tether recoveries have larger range than regular recoveries and also home in on the edge, allowing for better control. However, if the edge is currently occupied when a tether recovery is used, it will fail to grab onto the edge (the player can, however, knock other players off the edge if the tether hits the opponent). None of the other players can grab the edge while a player is attached to it with a tether, making it a method of edge-hogging other players. A tether recovery can only be used three times without touching the ground; if it is used a fourth time, the tether will simply hover near the edge, and the player will have to make use of his/her remaining jumps (with the exception of the Ice Climbers).

As of Super Smash Bros. 4, multiple characters can latch onto a ledge at once if using their tether, but once a player pulls up, normal ledge grabbing rules apply.

In Super Smash Bros. Brawl

List of tether recoveries

Up specials:

Side specials:

Grab aerials:

Note that characters that have tether recoveries as a special move cannot use their extended grab as one.

In Super Smash Bros. 4

List of tether recoveries

Grab aerials:

Gallery

External links