Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

User talk:MeatBall104/Changes for the Next Smash Game: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 4: Line 4:
:Well admittedly I never thought of that. However, while that is something to take note of, if it doesn't completely buff the characters, then I guess that's fine. I need to make sure this mode is beatable after all. '''[[User:MeatBall104|MeatBall104;]]''' [[User Talk:MeatBall104|With dirty rice]] [[Special:Contributions/MeatBall104|on the side!]] 23:29, 2 June 2014 (EDT)
:Well admittedly I never thought of that. However, while that is something to take note of, if it doesn't completely buff the characters, then I guess that's fine. I need to make sure this mode is beatable after all. '''[[User:MeatBall104|MeatBall104;]]''' [[User Talk:MeatBall104|With dirty rice]] [[Special:Contributions/MeatBall104|on the side!]] 23:29, 2 June 2014 (EDT)


== Completely Custom Characters ==
== Your Ideas ==


I don't feel like I need to explain why having completely custom characters online with anyone would be a bad idea, but I will anyway. Completely Custom Characters would be stupidly overpowered, they could have endless combinations of power, speed, defense, and combo ability. (e.g. a Character the size, jumb number, and air speed of Jigglypuff with the weight of Bowser, the dashing and walking speed of Sonic, Lucario's Aura Sphere, Pikachu's Quick Attack, Fox's Reflector, Ness's PK Fire, Wolf's Forward tilt, Ike's Jab etc.) With the correct moves you could in theory make a flawless character, which Counters every other character in the game, and while this would be fun for a good romp with friends, it'd make online battles horribly one-sided and broken, simply put, there'd be no fun in playing online.On the topic of some of the other things you listed, I feel that the jumbotron would be hugely disruptive and at the very least should be toggleable, same thing goes for Stock ghosts. (who in my opinion shouldn't only be able to do phantom hits, since, you know) I don't think rules should be able to be changed mid-match, seems like it'd cause more fights than anything, Pinball Physics sounds cool, but I think it'd be better left as a special battle mode. Buddy system seems too complicated and would kinda overpower teams since the slightly lower jumps and slower speed wouldn't hurt much, although I like team final smashes, but they should at least be weaker and activated by something a bit harder/more sacrificial to do (i.e. damage their partner to some precentage, hit the smash ball at the same time, or even just touch your partner) they shouldn't just be applied to all team mates, or it could be applied to all team mates, but only one could use the final smash. Daredevil mode sounds awesome. Stage and Character Swap sound really cool, but in the case of Character swap, I think it should be limited to three characters that are swapped via the down taunt ala Pokemon Trainer. Also you mission mode idea just looks like updated event matches, and yes custom event matches would be awesome, but I doubt we'd actually be able to do the type of events you have in your mission mode, or even in brawl or melee, it's not like we can just code the enemy A.I. Sure we'd be able to set "Goals" and "Things not to do" but that seems as far as it'd go. all the "Technical changes" would be nice, but I think we need a "more free" camera, as having a 100% free camera would require a lot more work on the stages, and look unprofessional. (when you zoom way out, and all the way around for instance) I'm kinda neutral on Back Special moves, I think they'd add an interesting level to some character, but they'd be kinda redundant/mess up other characters. (such as Link, not being able to immediately throw his boomerang backwards, or Wolf not being able to recover correctly) Underwater battles seem really interesting, and I can see nothing wrong with them, it seems really fun. Overall, I don't like most of the things you listed, I feel like they'd disrupt gameplay too much. But still, it's nice to see someone else's opinions on how the game should be made.... I only just now realized how long I made this comment O,o Sorry about the length and if I sound kinda rambly, but do know that I mean you no offense with this comment. [[User:Laikue|Laikue]] ([[User talk:Laikue|talk]]) 18:45, 8 August 2014 (EDT)
I don't feel like I need to explain why having completely custom characters online with anyone would be a bad idea, but I will anyway. Completely Custom Characters would be stupidly overpowered, they could have endless combinations of power, speed, defense, and combo ability. (e.g. a Character the size, jumb number, and air speed of Jigglypuff with the weight of Bowser, the dashing and walking speed of Sonic, Lucario's Aura Sphere, Pikachu's Quick Attack, Fox's Reflector, Ness's PK Fire, Wolf's Forward tilt, Ike's Jab etc.) With the correct moves you could in theory make a flawless character, which Counters every other character in the game, and while this would be fun for a good romp with friends, it'd make online battles horribly one-sided and broken, simply put, there'd be no fun in playing online.On the topic of some of the other things you listed, I feel that the jumbotron would be hugely disruptive and at the very least should be toggleable, same thing goes for Stock ghosts. (who in my opinion shouldn't only be able to do phantom hits, since, you know) I don't think rules should be able to be changed mid-match, seems like it'd cause more fights than anything, Pinball Physics sounds cool, but I think it'd be better left as a special battle mode. Buddy system seems too complicated and would kinda overpower teams since the slightly lower jumps and slower speed wouldn't hurt much, although I like team final smashes, but they should at least be weaker and activated by something a bit harder/more sacrificial to do (i.e. damage their partner to some precentage, hit the smash ball at the same time, or even just touch your partner) they shouldn't just be applied to all team mates, or it could be applied to all team mates, but only one could use the final smash. Daredevil mode sounds awesome. Stage and Character Swap sound really cool, but in the case of Character swap, I think it should be limited to three characters that are swapped via the down taunt ala Pokemon Trainer. Also you mission mode idea just looks like updated event matches, and yes custom event matches would be awesome, but I doubt we'd actually be able to do the type of events you have in your mission mode, or even in brawl or melee, it's not like we can just code the enemy A.I. Sure we'd be able to set "Goals" and "Things not to do" but that seems as far as it'd go. all the "Technical changes" would be nice, but I think we need a "more free" camera, as having a 100% free camera would require a lot more work on the stages, and look unprofessional. (when you zoom way out, and all the way around for instance) I'm kinda neutral on Back Special moves, I think they'd add an interesting level to some character, but they'd be kinda redundant/mess up other characters. (such as Link, not being able to immediately throw his boomerang backwards, or Wolf not being able to recover correctly) Underwater battles seem really interesting, and I can see nothing wrong with them, it seems really fun. Overall, I don't like most of the things you listed, I feel like they'd disrupt gameplay too much. But still, it's nice to see someone else's opinions on how the game should be made.... I only just now realized how long I made this comment O,o Sorry about the length and if I sound kinda rambly, but do know that I mean you no offense with this comment. [[User:Laikue|Laikue]] ([[User talk:Laikue|talk]]) 18:45, 8 August 2014 (EDT)

Revision as of 18:45, August 8, 2014

Only smash attacks

Allowing characters to only use smash attacks (even when items are considered) is not going to buff any characters. Characters with really laggy smash attacks like Ike and King Dedede) will be easily punished and hit, making it easy to defeat them, and it just deprives all characters of their most powerful non-smash tactics (such as Meta Knight's Tornado and Snake's Grenades). Awesome Cardinal 2000 18:36, 2 June 2014 (EDT)

Well admittedly I never thought of that. However, while that is something to take note of, if it doesn't completely buff the characters, then I guess that's fine. I need to make sure this mode is beatable after all. MeatBall104; With dirty rice on the side! 23:29, 2 June 2014 (EDT)

Your Ideas

I don't feel like I need to explain why having completely custom characters online with anyone would be a bad idea, but I will anyway. Completely Custom Characters would be stupidly overpowered, they could have endless combinations of power, speed, defense, and combo ability. (e.g. a Character the size, jumb number, and air speed of Jigglypuff with the weight of Bowser, the dashing and walking speed of Sonic, Lucario's Aura Sphere, Pikachu's Quick Attack, Fox's Reflector, Ness's PK Fire, Wolf's Forward tilt, Ike's Jab etc.) With the correct moves you could in theory make a flawless character, which Counters every other character in the game, and while this would be fun for a good romp with friends, it'd make online battles horribly one-sided and broken, simply put, there'd be no fun in playing online.On the topic of some of the other things you listed, I feel that the jumbotron would be hugely disruptive and at the very least should be toggleable, same thing goes for Stock ghosts. (who in my opinion shouldn't only be able to do phantom hits, since, you know) I don't think rules should be able to be changed mid-match, seems like it'd cause more fights than anything, Pinball Physics sounds cool, but I think it'd be better left as a special battle mode. Buddy system seems too complicated and would kinda overpower teams since the slightly lower jumps and slower speed wouldn't hurt much, although I like team final smashes, but they should at least be weaker and activated by something a bit harder/more sacrificial to do (i.e. damage their partner to some precentage, hit the smash ball at the same time, or even just touch your partner) they shouldn't just be applied to all team mates, or it could be applied to all team mates, but only one could use the final smash. Daredevil mode sounds awesome. Stage and Character Swap sound really cool, but in the case of Character swap, I think it should be limited to three characters that are swapped via the down taunt ala Pokemon Trainer. Also you mission mode idea just looks like updated event matches, and yes custom event matches would be awesome, but I doubt we'd actually be able to do the type of events you have in your mission mode, or even in brawl or melee, it's not like we can just code the enemy A.I. Sure we'd be able to set "Goals" and "Things not to do" but that seems as far as it'd go. all the "Technical changes" would be nice, but I think we need a "more free" camera, as having a 100% free camera would require a lot more work on the stages, and look unprofessional. (when you zoom way out, and all the way around for instance) I'm kinda neutral on Back Special moves, I think they'd add an interesting level to some character, but they'd be kinda redundant/mess up other characters. (such as Link, not being able to immediately throw his boomerang backwards, or Wolf not being able to recover correctly) Underwater battles seem really interesting, and I can see nothing wrong with them, it seems really fun. Overall, I don't like most of the things you listed, I feel like they'd disrupt gameplay too much. But still, it's nice to see someone else's opinions on how the game should be made.... I only just now realized how long I made this comment O,o Sorry about the length and if I sound kinda rambly, but do know that I mean you no offense with this comment. Laikue (talk) 18:45, 8 August 2014 (EDT)