Super Smash Bros. 4

Thunder (Robin): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(I deleted what I added and instead edited the first paragraph for clarification, I didn't noticed that it already talked about weapon ranks.)
m (Once again, consistency.)
Line 21: Line 21:
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
[[Category:Robin]]
[[Category:Robin]]
[[Category:Robin (SSB4)]]

Revision as of 20:39, July 17, 2014

This article is about Robin's neutral special move. For other uses, see Thunder (disambiguation).
Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
Thunder
SSB4 - Robin Screen-1.jpg
Robin charging Thunder.
User Robin
Universe Fire Emblem

Thunder (サンダー, Sandā) is Robin's neutral special move in Super Smash Bros. 4. It is a chargeable special move that fires a long ranged electric projectile. The charge can be stored with the shield button. It also changes his tome to Thunder if it is not already in use.

Origin

Thunder magic is one of the five different branches of tomes in the Fire Emblem series, along with Fire, Wind, Light, and Dark. Thunder, Fire, and Wind are commonly grouped into a collective series known as anima magic. Some games have a weapon triangle for the anima tomes: Thunder beats fire, fire beats wind, and wind beats thunder. Some games, like Radiant Dawn, have another triangle: dark beats anima, anima beats light, and light beats dark. Thunder, Elthunder, Arcthunder, and Thoron, the four thunder tomes featured in Smash 4, are the separate ranks, in ascending order, for this branch of tomes, with Thunder being the basic stage, and while there is no charging mechanic in Fire Emblem games, the way how works this move may be a reference to the fact than an unit who starts with low rank weapon usage must gain weapon experience before being able to use more powerful weapons.

In Fire Emblem: Awakening, Robin's starting class, the Tactician, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome.