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==Overview== | ==Overview== | ||
This move is known as the '''Thunder Stomp'''. Ganondorf quickly [[stomp]]s under him, producing electric effects and powerfully [[meteor smash]]ing anyone who comes in contact with his body. It does 21% damage and is unanimously considered the most dangerous meteor smash in the game. While its base [[knockback]] is inferior to {{mvsub|Ness|SSBB|down aerial|poss=y}}, its above average knockback scaling gives it the advantage at higher percentages. It comes out fast with a large hitbox, unlike most of his moves, and gives him an edge in the [[metagame]]. Many competitive players use this after a short hop, and per the name, it became coined as '''Thunderstomping'''. This technique can be used to [[punish]] very laggy attacks [[ | This move is known as the '''Thunder Stomp'''. Ganondorf quickly [[stomp]]s under him, producing electric effects and powerfully [[meteor smash]]ing anyone who comes in contact with his body. It does 21% damage and is unanimously considered the most dangerous meteor smash in the game. While its base [[knockback]] is inferior to {{mvsub|Ness|SSBB|down aerial|poss=y}}, its above average knockback scaling gives it the advantage at higher percentages. It comes out fast with a large hitbox, unlike most of his moves, and gives him an edge in the [[metagame]]. Many competitive players use this after a short hop, and per the name, it became coined as '''Thunderstomping'''. This technique can be used to [[punish]] very laggy attacks [[out of shield]], or as a good followup to {{mvsub|Ganondorf|SSBB|side special|Flame Choke}}, if read correctly. At low percentages, this can be used offstage as a followup to a {{mvsub|Ganondorf|SSBB|neutral aerial}}; however, this only works on characters like {{SSBB|Donkey Kong}}. Overall, one of the most dangerous moves in the game. | ||
{{competitive expertise}} | {{competitive expertise}} |
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