Ness (SSBB)/Up aerial: Difference between revisions
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(Undid edit by Dots: Inserted a random gif on the right as a test, even though it isn't saved, the paragraph will look big enough when we insert the technical file.) |
MHStarCraft (talk | contribs) (Ok it's pretty developed enough but your edit summary says nothing about why it doesn't need to be further expanded (it's my personal opinion but meh, it looks fine enough)) |
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[[Category:Ness (SSBB)]] | [[Category:Ness (SSBB)]] | ||
[[Category:Up aerials (SSBB)]] | [[Category:Up aerials (SSBB)]] |
Revision as of 23:40, July 8, 2014
Overview
Ness spins around vertically, damaging those who come in contact with his head. Does 13% damage and bolsters Ness' already reliable aerial game. Its low knockback gives it good combo ability, which, combined with its high damage output, can rack up damage quickly. This attack also has high knockback scaling, which gives it KO potential under 150%, and even lower if used higher up in the air. It gives the furthest directional boost when used in tandem with his double jump, giving him a slightly larger recovery. Can be used as a follow-up to an up throw at low percentages and leads into many PK Thunder tricks. It can also be used as a finisher to PK Fire combos. Overall, one of Ness' better attacks, and a staple in his metagame.
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