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Floor: Difference between revisions
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:''This article is about | :''This article is about the platform-type element. For the get-up actions, see [[Floor recovery]]. For the different types of floor, view [[Terrain]].'' | ||
The '''floor''' (or '''ground''') is an environmental element appearing in each ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game and is anything that a [[character]] can walk/dash on and/or stops the character from [[fall]]ing (as in being KO'd). All floors can be [[tech]]ed on. There exist floors that can cause damage and vertical [[knockback]] as with the track in [[Mute City]] or [[Port Town Aero Drive]], or can be set up to cause [[quake]] damage, as with [[Venusaur]]'s Frustration or [[Metagross]]' Earthquake. In ''Melee'', sending the opponent towards a damaging floor and KOing him or her with it earns the player a [[List of bonuses#Super Smash Bros. Melee|"Kiss-the-Floor KO" bonus]]. [[Acid]] and [[lava]] also count as damaging floors; acid appears in ''[[Super Smash Bros.]]''<nowiki>'</nowiki> and ''Melee''<nowiki>'</nowiki>s [[Planet Zebes]] and [[Brinstar]] stages respectively while lava appears in ''Brawl''<nowiki>'</nowiki>s [[Norfair]] stage. Spikes are also damaging floors and appear in ''Melee'' and ''Brawl'' as hazards. In ''Melee'', spikes deal heavy [[electric]] damage and knockback and can be found in {{SSBM|Ganondorf}}'s [[Target Test]] and [[Race to the Finish]] (later areas). In ''Brawl'', spikes do heavy slashing damage and have set knockback. | The '''floor''' (or '''ground''') is an environmental element appearing in each ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game and is anything that a [[character]] can walk/dash on and/or stops the character from [[fall]]ing (as in being KO'd). All floors can be [[tech]]ed on. There exist floors that can cause damage and vertical [[knockback]] as with the track in [[Mute City]] or [[Port Town Aero Drive]], or can be set up to cause [[quake]] damage, as with [[Venusaur]]'s Frustration or [[Metagross]]' Earthquake. In ''Melee'', sending the opponent towards a damaging floor and KOing him or her with it earns the player a [[List of bonuses#Super Smash Bros. Melee|"Kiss-the-Floor KO" bonus]]. [[Acid]] and [[lava]] also count as damaging floors; acid appears in ''[[Super Smash Bros.]]''<nowiki>'</nowiki> and ''Melee''<nowiki>'</nowiki>s [[Planet Zebes]] and [[Brinstar]] stages respectively while lava appears in ''Brawl''<nowiki>'</nowiki>s [[Norfair]] stage. Spikes are also damaging floors and appear in ''Melee'' and ''Brawl'' as hazards. In ''Melee'', spikes deal heavy [[electric]] damage and knockback and can be found in {{SSBM|Ganondorf}}'s [[Target Test]] and [[Race to the Finish]] (later areas). In ''Brawl'', spikes do heavy slashing damage and have set knockback. |
Revision as of 20:55, June 21, 2014
- This article is about the platform-type element. For the get-up actions, see Floor recovery. For the different types of floor, view Terrain.
The floor (or ground) is an environmental element appearing in each Super Smash Bros. game and is anything that a character can walk/dash on and/or stops the character from falling (as in being KO'd). All floors can be teched on. There exist floors that can cause damage and vertical knockback as with the track in Mute City or Port Town Aero Drive, or can be set up to cause quake damage, as with Venusaur's Frustration or Metagross' Earthquake. In Melee, sending the opponent towards a damaging floor and KOing him or her with it earns the player a "Kiss-the-Floor KO" bonus. Acid and lava also count as damaging floors; acid appears in Super Smash Bros.' and Melee's Planet Zebes and Brinstar stages respectively while lava appears in Brawl's Norfair stage. Spikes are also damaging floors and appear in Melee and Brawl as hazards. In Melee, spikes deal heavy electric damage and knockback and can be found in Ganondorf's Target Test and Race to the Finish (later areas). In Brawl, spikes do heavy slashing damage and have set knockback.