Ganondorf (SSBM)/Up tilt: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Ganondorf Up Tilt Hitbox Melee.gif|thumb|Hitbox duration of Ganondorf's up tilt.]] | [[File:Ganondorf Up Tilt Hitbox Melee.gif|thumb|Hitbox duration of Ganondorf's up tilt.]] | ||
Known as the '''Volcano Kick''', Ganondorf | Known as the '''Volcano Kick''', it consists of Ganondorf lifting his leg into the air and lets it hang there for over a full second before bringing it down in an explosive heel kick. It is easily the slowest attack in the game, making it unsuitable for any situation outside a shield break or possibly edgeguarding a low opponent. As expected for such an attack, its power is extreme, dealing enough knockback at 0% to launch Mario across the entirety of Final Destination with no DI; while it deals less damage than the {{mvsub|Ganondorf|SSBM|neutral special|alt=Warlock Punch}}, it easily beats it for KO power at low percents (not until about 100% do they have equal power, and at that point the difference is irrelevant) while being only 11 frames slower (which generally does not matter in the situations where one of the attacks would be used) and having a larger hitbox. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 15:24, June 21, 2014
Overview
Known as the Volcano Kick, it consists of Ganondorf lifting his leg into the air and lets it hang there for over a full second before bringing it down in an explosive heel kick. It is easily the slowest attack in the game, making it unsuitable for any situation outside a shield break or possibly edgeguarding a low opponent. As expected for such an attack, its power is extreme, dealing enough knockback at 0% to launch Mario across the entirety of Final Destination with no DI; while it deals less damage than the Warlock Punch, it easily beats it for KO power at low percents (not until about 100% do they have equal power, and at that point the difference is irrelevant) while being only 11 frames slower (which generally does not matter in the situations where one of the attacks would be used) and having a larger hitbox.
Hitboxes
Timing
Hitbox | 81-83 |
---|---|
Interruptible | 113 |
Animation length | 114 |
Lag time |
Hitbox |
Interruptible |