Maxim Tomato: Difference between revisions

13 bytes removed ,  10 years ago
A more realistic example.
mNo edit summary
(A more realistic example.)
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| image        = [[File:MaximtomatoSSBB.jpg|250px]]
| image        = [[File:MaximtomatoSSBB.jpg|250px]]
| caption      = Maxim Tomato artwork from ''Brawl''.
| caption      = Maxim Tomato artwork from ''Brawl''.
| series      = [[Kirby (universe)|Kirby]]
| series      = {{uv|Kirby}}
| item class  = Recovery
| item class  = Recovery
| game1 = SSB | game2 = SSBM | game3 = SSBB | game4 = SSB4
| game1 = SSB | game2 = SSBM | game3 = SSBB | game4 = SSB4
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*In ''[[Super Smash Bros.]]'', it subtracts 100% from a character's damage percentage.
*In ''[[Super Smash Bros.]]'', it subtracts 100% from a character's damage percentage.
*In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', it subtracts 50% from a character's damage percentage.
*In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', it subtracts 50% from a character's damage percentage.
*It is currently unknown how much percentage the item will heal in ''[[Super Smash Bros. 4]]''
*It is currently unknown how much percentage the item will heal in ''[[Super Smash Bros. 4]]''.
In ''SSB'', any damage the character takes is ignored while healing, but starting in ''Melee'', damage taken while healing will be subtracted from the amount healed by the tomato. For example, if an attack does 30% damage, the tomato will "absorb" it into its 50% recovery, and the user only recovers 20% damage.
In ''SSB'', any damage the character takes is ignored while healing, but starting in ''Melee'', damage taken while healing will be subtracted from the amount healed by the tomato. For example, if an attack does 10% damage, the tomato will "absorb" it into its 50% recovery, and the user only recovers 40% damage.


===Description from the ''Super Smash Bros.'' instruction booklet===
===Description from the ''Super Smash Bros.'' instruction booklet===
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