Super Smash Bros. Brawl

Anti planking: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Undid edit by Troll99:)
No edit summary
Line 3: Line 3:
{{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}}
{{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}}


'''Anti planking''' is a technique in ''[[Super Smash Bros. Brawl]]'' to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on Youtube by [[VideoGameBootCamp]].
'''Anti planking''' is a technique in ''[[Super Smash Bros. Brawl]]'' to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on YouTube by [[VGBootCamp]].




==Performing the technique==
==Performing the technique==
Anti planking is described simply by VGBootCamp as shielding the planker's aerial attack to go through shield stun. During this, the character then [[SDI]]s off the stage and hits the planking character while they're under their aerial's [[ending lag]]. The timing for performing anti planking varies on what characters are involved, though a {{SSBB|Meta Knight}} planking has the tightest window of opportunity. If performed incorrectly, the player may [[self destruct]].
Anti planking preformed by shielding a planker's aerial attack to cause shield stun. During this, the player then can [[SDI]] off the stage and hit the planking character while they're under their aerial's [[ending lag]]. The timing for performing anti planking varies on what characters are involved, though a {{SSBB|Meta Knight}} planking has the tightest window of opportunity. If performed incorrectly, the player may [[self destruct]].


==Anti planking methods==
==Anti planking methods==
===Performable on Meta Knight===
===Achieved on Meta Knight===
====Diddy Kong====
====Diddy Kong====
After SDI'ing off the ledge, Diddy Kong can buffer a [[down aerial]]. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly.
After SDI'ing off the ledge, Diddy Kong can buffer a [[down aerial]]. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly.

Revision as of 19:37, June 18, 2014

Stub.png
An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.
You can discuss this issue on the talk page or edit this page to improve it.

Anti planking is a technique in Super Smash Bros. Brawl to counter planking, a technique considered overly powerful by the competitive Brawl community. The technique was discovered by Logic and put on YouTube by VGBootCamp.


Performing the technique

Anti planking preformed by shielding a planker's aerial attack to cause shield stun. During this, the player then can SDI off the stage and hit the planking character while they're under their aerial's ending lag. The timing for performing anti planking varies on what characters are involved, though a Meta Knight planking has the tightest window of opportunity. If performed incorrectly, the player may self destruct.

Anti planking methods

Achieved on Meta Knight

Diddy Kong

After SDI'ing off the ledge, Diddy Kong can buffer a down aerial. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly.

Falco

Falco can use a down air for a near guranteed kill. However, it cannot be buffered and is virtually impossible to recover from after using the move.

Mr. Game & Watch

Mr. Game & Watch can use a down air to either meteor smash or stage spike the opponent. If the planking character does not try to hit Mr. G&W when G&W uses his down air, then it may be difficult to recover, as it is a stall-then-fall.

Marth

Marth's down air can be used to perform anti-planking, and while it will likely kill, recovering after using it is near impossible due to the high ending lag.

Video

<youtube>2Joyf8KKdg4</youtube>