Super Smash Bros. for Nintendo 3DS

Tiki Buzz: Difference between revisions

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In levels, the Tiki Buzzes were usually weak flying enemies that could be jumped on as makeshift platforms. Jumping on them destroys them. Tiki Buzzes often flew in fixed patterns, and they came in multiple varieties. Two such varieties were set ablaze, and required DK or Diddy to either blow out the fire surrounding them, or throw a barrel at them.
In levels, the Tiki Buzzes were usually weak flying enemies that could be jumped on as makeshift platforms. Jumping on them destroys them. Tiki Buzzes often flew in fixed patterns, and they came in multiple varieties. Two such varieties were set ablaze, and required DK or Diddy to either blow out the fire surrounding them, or throw a barrel at them.


{{Smash Run}}
{{Donkey Kong universe}}
{{Donkey Kong universe}}
[[Category:Common enemies]]
[[Category:Common enemies]]
[[Category:Smash Run enemies]]
[[Category:Smash Run enemies]]

Revision as of 08:42, June 12, 2014

File:SmashRun-6.png
Tiki Buzz (top)

The Tiki Buzz (ティキドリー, Tikidorī) is the main flying enemy encountered in Donkey Kong Country Returns. It acts as the game's equivalent to the Neckies.

In Super Smash Bros. 4

The Tiki Buzzes appear in Smash Run, a mode exclusive to the 3DS version of the game. Jumping on these enemies kills them and gives characters greater height in their jumps, just like in Donkey Kong Country Returns.

Origins

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When Tiki Tong Tower emerged from the volcano on Donkey Kong Island, it summoned several Tikis to aid in collecting bananas. The Tiki Buzz was among those Tikis.

In levels, the Tiki Buzzes were usually weak flying enemies that could be jumped on as makeshift platforms. Jumping on them destroys them. Tiki Buzzes often flew in fixed patterns, and they came in multiple varieties. Two such varieties were set ablaze, and required DK or Diddy to either blow out the fire surrounding them, or throw a barrel at them.