25,109
edits
(probably late to add anything here, but whatever) |
(good stuff, mostly) |
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===General=== | ===General=== | ||
*Don't allow the game to be played with only a Wiimote, and fix all the mechanics that were broken because of it. | *Don't allow the game to be played with only a Wiimote, and fix all the mechanics that were broken because of it. | ||
*Remove Brawl's ability to act during hitstun. | *''Remove Brawl's ability to act during hitstun.'' | ||
*In the same way that invincible/intangible characters flash white, have characters with knockback resistance flash some colour. | *In the same way that invincible/intangible characters flash white, have characters with knockback resistance flash some colour. | ||
*''Add a sound effect that plays when you get meteor smashed'', timed so that it runs for the length of the meteor cancel delay (i.e. once it stops you can cancel). | *''Add a sound effect that plays when you get meteor smashed'', timed so that it runs for the length of the meteor cancel delay (i.e. once it stops you can cancel). | ||
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*Allow characters to jump while lying down, maybe with slightly reduced height. | *Allow characters to jump while lying down, maybe with slightly reduced height. | ||
*Fix how attacks can never not rebound in Brawl. | *Fix how attacks can never not rebound in Brawl. | ||
*If Brawl's reverse edge grabbing remains, add "grab the edge from behind" animations. | *<s>If Brawl's reverse edge grabbing remains, add "grab the edge from behind" animations.</s> | ||
*Reimplement the "ow!" vocals on taking a big hit, and maybe have some different ones for things like flame or electric attacks. | *''Reimplement the "ow!" vocals on taking a big hit'', and maybe have some different ones for things like flame or electric attacks. | ||
*Bring back L-cancelling, but with a difference: each character has a unique reduction factor instead of a universal 0.5x. So maybe Mario has a 0.5x, but Pikachu has a 0.4x and Ganondorf has a 0.7x. (Maybe each attack can have its own L-cancel factor, but that seems like overkill.) The idea is to try and re-proportionalize how much each character gets out of the technique. | *Bring back L-cancelling, but with a difference: each character has a unique reduction factor instead of a universal 0.5x. So maybe Mario has a 0.5x, but Pikachu has a 0.4x and Ganondorf has a 0.7x. (Maybe each attack can have its own L-cancel factor, but that seems like overkill.) The idea is to try and re-proportionalize how much each character gets out of the technique. | ||
*Weight-based throws should stop being weight-based once the opponent is released. | *Weight-based throws should stop being weight-based once the opponent is released. | ||
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*''Attacks to Bowser's shell clang as if outprioritized (unless they cannot clang), followed by Bowser chuckling during the freeze frames.'' | *''Attacks to Bowser's shell clang as if outprioritized (unless they cannot clang), followed by Bowser chuckling during the freeze frames.'' | ||
*<s>Reinstate the Koopa Klaw, but use the Flying Slam if a jump is input during the grab.</s> | *<s>Reinstate the Koopa Klaw, but use the Flying Slam if a jump is input during the grab.</s> | ||
*The OUT OF THE FLAMES entrance is cool and all, but it'd be more in-character to show up in the Klown Kar, or even just suddenly drop in from above. | *<s>The OUT OF THE FLAMES entrance is cool and all, but it'd be more in-character to show up in the Klown Kar, or even just suddenly drop in from above.</s> | ||
===Yoshi=== | ===Yoshi=== | ||
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*Let Yoshi grab the edge with his tongue. | *Let Yoshi grab the edge with his tongue. | ||
*Add purple, orange, white, black, brown, and grey colours. | *Add purple, orange, white, black, brown, and grey colours. | ||
*Have eggs match Yoshi's colour. They matched Peach's parasol and R.O.B.'s gyros, they have no excuse. | *'''Have eggs match Yoshi's colour. They matched Peach's parasol and R.O.B.'s gyros, they have no excuse.''' | ||
===DK=== | ===DK=== | ||
*Get rid of the coverage hurtbox covering the blank space in front of DK's chest. | *Get rid of the coverage hurtbox covering the blank space in front of DK's chest. | ||
*Let DK use Hand Slap in the air. Hitbox would be small but damage would be about the same. | *''Let DK use Hand Slap in the air. Hitbox would be small but damage would be about the same.'' | ||
===Diddy=== | ===Diddy=== | ||
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*<s>Reinstate vertical-spinning midair Hammer, but with less ending lag so Kirby can follow it up.</s> | *<s>Reinstate vertical-spinning midair Hammer, but with less ending lag so Kirby can follow it up.</s> | ||
*Stone Kirby should be immune to wind and other non-flinch knockback. | *Stone Kirby should be immune to wind and other non-flinch knockback. | ||
*Give Samus Kirby the Arm Cannon when charging and firing. | *<s>Give Samus Kirby the Arm Cannon when charging and firing.</s> | ||
===MK=== | ===MK=== | ||
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===Ice Climbers=== | ===Ice Climbers=== | ||
*Have some way of approximating how much damage the trailer has (e.g. exhausted standing animation once above 100%). | *'''Have some way of approximating how much damage the trailer has (e.g. exhausted standing animation once above 100%).''' | ||
===Marth=== | ===Marth=== | ||
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*<s>Either revert the Ray Gun to its triangular-shaped form or turn it into the Zapper.</s> | *<s>Either revert the Ray Gun to its triangular-shaped form or turn it into the Zapper.</s> | ||
*Don't remove placed Motion-Sensor Bombs or Pitfalls, or at least make them last much longer. | *Don't remove placed Motion-Sensor Bombs or Pitfalls, or at least make them last much longer. | ||
*Cause characters to keep on swinging the Hammer while they're being sent flying or tumbling. | *<s>Cause characters to keep on swinging the Hammer while they're being sent flying or tumbling.</s> | ||
*Make it a bit more obvious exactly when the Golden Hammer is ready for pickup after its entrance. | *Make it a bit more obvious exactly when the Golden Hammer is ready for pickup after its entrance. | ||
*Cause Blast Boxes to instantly detonate if hit by either Flame attacks or Explosive attacks. | *Cause Blast Boxes to instantly detonate if hit by either Flame attacks or Explosive attacks. | ||
*Have a way to visually approximate how much health a durable item has (splintered Crates, leaking Smash Balls, etc). | *Have a way to visually approximate how much health a durable item has (splintered Crates, leaking Smash Balls, etc). | ||
*Party Balls should roll like Barrels if they appear on a slope (not when thrown, they activate then). | *Party Balls should roll like Barrels if they appear on a slope (not when thrown, they activate then). | ||
*Make large items impassable (therefore stand-on-able), and have them disable edges they're sitting on. | *''Make large items impassable (therefore stand-on-able), and have them disable edges they're sitting on.'' | ||
*Allow characters to set down large items by pressing shield (or maybe have that replace the neutral throw option). Would create interesting shenanigans when combined with the above edge disabling. | *Allow characters to set down large items by pressing shield (or maybe have that replace the neutral throw option). Would create interesting shenanigans when combined with the above edge disabling. | ||
*Allow Gooey Bombs on the stage to attach themselves to people should they pass by. | *Allow Gooey Bombs on the stage to attach themselves to people should they pass by. |