Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros. Melee

Event 10: All-Star Match 1: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 13: Line 13:


'''[[All-Star Match]] 1''' is the 10th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. As an available character of their choice, the player must play through five matches in succession and defeat five opponents, all within a time limit of
'''[[All-Star Match]] 1''' is the 10th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. As an available character of their choice, the player must play through five matches in succession and defeat five opponents, all within a time limit of
four minutes. Each battle is a one-on-one match against a [[starter character]] from the [[Mario (universe)|''Mario'' series]] and its spin-offs, the ''[[Donkey Kong (universe)|Donkey Kong]]'' and ''[[Yoshi (universe)|Yoshi]]'' series. Each match takes place on a different Mario series stage, the final one being [[Rainbow Cruise]]. Each opponent starts with 1 [[stock]], while the player starts with two stocks. As is the case in [[All-Star Mode]], the player's stock and [[damage]] percentage carry between matches, and icons representing the player's upcoming opponents & the order in which they will be faced appear in the top left corner of the screen. Each stage switch occurs with a slow fade to black while the next stage loads.
four minutes. Each battle is a one-on-one match against a [[starter character]] from the ''{{uv|Mario}}'' series and its spin-offs, the ''[[Donkey Kong (universe)|Donkey Kong]]'' and ''[[Yoshi (universe)|Yoshi]]'' series. Each match takes place on a different Mario series stage, the final one being [[Rainbow Cruise]]. Each opponent starts with 1 [[stock]], while the player starts with two stocks. As is the case in [[All-Star Mode]], the player's stock and [[damage]] percentage carry between matches, and icons representing the player's upcoming opponents & the order in which they will be faced appear in the top left corner of the screen. Each stage switch occurs with a slow fade to black while the next stage loads.


{{Event Melee}}
{{Event Melee}}
[[Category:Event Matches]]
[[Category:Event Matches]]

Revision as of 14:53, June 11, 2014

Event 10
All-Star Match 1
E10m-ASM1.jpg
Official description It's the Mario Stars: Mario, DK, Yoshi, Peach and Bowser.
Character(s) used Choose (2 stocks)
Opponent(s) In order of appearance:
Mario (1 stock)
Donkey Kong (1 stock)
Yoshi (1 stock)
Peach (1 stock)
Bowser (1 stock)
Stage(s) In order of appearance:
Yoshi's Island
Jungle Japes
Yoshi's Story
Princess Peach's Castle
Rainbow Cruise
Music In order of appearance:
Yoshi's Island
Kongo Jungle
Yoshi's Story
Princess Peach's Castle
Rainbow Cruise
Availability Starter

All-Star Match 1 is the 10th event match of the 51 event matches in Super Smash Bros. Melee. As an available character of their choice, the player must play through five matches in succession and defeat five opponents, all within a time limit of four minutes. Each battle is a one-on-one match against a starter character from the Mario series and its spin-offs, the Donkey Kong and Yoshi series. Each match takes place on a different Mario series stage, the final one being Rainbow Cruise. Each opponent starts with 1 stock, while the player starts with two stocks. As is the case in All-Star Mode, the player's stock and damage percentage carry between matches, and icons representing the player's upcoming opponents & the order in which they will be faced appear in the top left corner of the screen. Each stage switch occurs with a slow fade to black while the next stage loads.