Gentleman: Difference between revisions
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(Added frame data which I think is correct. Based the organization on Mario (SSBB)'s Neutral attack page. I've never used FrameStrip before so any help is appreciated :) I will soon post in the talk page w/ more questions) |
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It deals 2-4% damage in ''Smash 64'', 8% in ''Melee'', and 5% in ''Brawl''. In ''Brawl'', it gains KO power at around 580%. | It deals 2-4% damage in ''Smash 64'', 8% in ''Melee'', and 5% in ''Brawl''. In ''Brawl'', it gains KO power at around 580%. | ||
==Timing ''(SSBM)''== | |||
===Earliest=== | |||
{|class="wikitable" | |||
|- | |||
!Hit 1 | |||
|3-5 | |||
|- | |||
!Continuation window | |||
|22 | |||
|- | |||
!Hit 2 | |||
|26-28 | |||
|- | |||
!Continuation window | |||
|42 | |||
|- | |||
!Hit 3 | |||
|47-53 | |||
|- | |||
!Knee animation end | |||
|63 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=10}} | |||
|- | |||
{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=19}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=21}} | |||
{{FrameStripEnd}} | |||
===Latest=== | |||
{{FrameIconLegend|lag=y|hitbox=yes|continuable=y}} | |||
==References== | |||
*''Melee'' frame data from the file "Frames - Jab" at [http://www.angelfire.com/games5/superdoodleman/frames.html SuperDoodleMan's Frame Data page] via [http://www.gamefaqs.com/boards/516492-super-smash-bros-melee/47689277 a thread on GameFAQs] | |||
{{stub}} | {{stub}} | ||
Revision as of 02:32, June 9, 2014
The Gentleman refers to the third hit of Captain Falcon's standing neutral attack combo, when it is not followed by rapid punches. It involves C. Falcon kneeing his opponent. To time the Gentleman, one must delay the third neutral jab. Alternately, the player can perform the third punch by pressing Z and A at the same time (Isai's preferred method) or L/R and A at the same time. Some have stated that they can perform the technique with X and A as well. In the PAL version of Melee, though, it's easier to perform, since the rapid jab doesn't follow the gentleman by default.
It deals 2-4% damage in Smash 64, 8% in Melee, and 5% in Brawl. In Brawl, it gains KO power at around 580%.
Timing (SSBM)
Earliest
Hit 1 | 3-5 |
---|---|
Continuation window | 22 |
Hit 2 | 26-28 |
Continuation window | 42 |
Hit 3 | 47-53 |
Knee animation end | 63 |
Latest
Lag time |
Hitbox |
Continuable |
References
- Melee frame data from the file "Frames - Jab" at SuperDoodleMan's Frame Data page via a thread on GameFAQs