Pivot grab: Difference between revisions

229 bytes added ,  10 years ago
I will add some more specifics. In Brawl I believe you have to commit to a run for a pivot grab. In Melee you do it out of the dash dance, not by JC grab but during the 1 frame where you stand during the turnaround.
(Pivot grabs in Melee are NOT dashdance jumpcancel grabs.)
(I will add some more specifics. In Brawl I believe you have to commit to a run for a pivot grab. In Melee you do it out of the dash dance, not by JC grab but during the 1 frame where you stand during the turnaround.)
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==In ''Melee''==
==In ''Melee''==
Pivot grabs in ''Melee'' are done out of the turn animation after a dash as well. Their hitboxes and animation is no different from normal standing grabs, though.
Pivot grabs in ''Melee'' are done out of the turn animation after the initial dash not the run. Their hitboxes and animation is no different from normal standing grabs, though and there is only 1 frame during the dash dance turnaround where it can be done. Regardless, the Melee Pivot grab is still very useful, often being used to extend hard chain grabs or space around shines for a grab.  


==External links==
==External links==
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