Artificial intelligence: Difference between revisions

→‎Specific examples: I should clarify: by "something not mentioned", I was talking about having a specific example of the custom stage issue.
m (Undid edit by MeatBall104: It's already mentioned that CPUs traverse complicated custom stages poorly, and death is a proper term there.)
(→‎Specific examples: I should clarify: by "something not mentioned", I was talking about having a specific example of the custom stage issue.)
Line 241: Line 241:
*In the underground version of [[Mushroomy Kingdom]], CPUs will sometimes repeatedly attack the blocks, ignoring the player even if items aren't on.
*In the underground version of [[Mushroomy Kingdom]], CPUs will sometimes repeatedly attack the blocks, ignoring the player even if items aren't on.
*On [[Delfino Plaza]], when the main platform reappears and starts to rise, CPUs will commonly stay on the old stage, which leads to them being lowered towards the lower [[blast line]] to their deaths.
*On [[Delfino Plaza]], when the main platform reappears and starts to rise, CPUs will commonly stay on the old stage, which leads to them being lowered towards the lower [[blast line]] to their deaths.
*When a CPU {{SSBB|Sonic}} goes [[Super Sonic]] on an overly complex custom stage, there are a variety of behaviors that he can exhibit:
**Repeatedly getting stuck on walls while chasing players.
**Avoiding players who are clinging to ledges or standing in small gaps; will not go after them until they get onto a platform and
**Avoiding flying into areas with low ceilings and/or traps such as spikes.
**Standing still when on certain platforms such as ice platforms or [[Drop block]]s.


==External links==
==External links==
1,079

edits