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Omega Tyrant (talk | contribs) m (Undid edit by MeatBall104: It's already mentioned that CPUs traverse complicated custom stages poorly, and death is a proper term there.) |
MeatBall104 (talk | contribs) (→Specific examples: I should clarify: by "something not mentioned", I was talking about having a specific example of the custom stage issue.) |
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*In the underground version of [[Mushroomy Kingdom]], CPUs will sometimes repeatedly attack the blocks, ignoring the player even if items aren't on. | *In the underground version of [[Mushroomy Kingdom]], CPUs will sometimes repeatedly attack the blocks, ignoring the player even if items aren't on. | ||
*On [[Delfino Plaza]], when the main platform reappears and starts to rise, CPUs will commonly stay on the old stage, which leads to them being lowered towards the lower [[blast line]] to their deaths. | *On [[Delfino Plaza]], when the main platform reappears and starts to rise, CPUs will commonly stay on the old stage, which leads to them being lowered towards the lower [[blast line]] to their deaths. | ||
*When a CPU {{SSBB|Sonic}} goes [[Super Sonic]] on an overly complex custom stage, there are a variety of behaviors that he can exhibit: | |||
**Repeatedly getting stuck on walls while chasing players. | |||
**Avoiding players who are clinging to ledges or standing in small gaps; will not go after them until they get onto a platform and | |||
**Avoiding flying into areas with low ceilings and/or traps such as spikes. | |||
**Standing still when on certain platforms such as ice platforms or [[Drop block]]s. | |||
==External links== | ==External links== |
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