Artificial intelligence: Difference between revisions
→Specific examples
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**CPUs never hold indefinitely extendable attacks such as rapid [[jab]]s, [[Fire Breath]], [[Reflector]], [[Inhale]] or [[Hand Slap]] past their minimum length. They also never hold the [[Fire Flower]]'s flames, and never fire the [[Super Scope]] continuously. | **CPUs never hold indefinitely extendable attacks such as rapid [[jab]]s, [[Fire Breath]], [[Reflector]], [[Inhale]] or [[Hand Slap]] past their minimum length. They also never hold the [[Fire Flower]]'s flames, and never fire the [[Super Scope]] continuously. | ||
***When approaching, CPU Bowsers and [[Giga Bowser]]s also periodically use Fire Breath even if the opponent is completely out of the attack's range, making their approach even more predictable and easy to counter. | ***When approaching, CPU Bowsers and [[Giga Bowser]]s also periodically use Fire Breath even if the opponent is completely out of the attack's range, making their approach even more predictable and easy to counter. | ||
***Similarly, a CPU {{SSBM|Sheik}} may periodically use [[Chain]] when approaching, instead of Needle Storm, leaving | ***Similarly, a CPU {{SSBM|Sheik}} may periodically use [[Chain]] when approaching, instead of Needle Storm, leaving her easily vulnerable against attacks. She also rarely swings the chain around, and only if the opponent is close to her. | ||
**A CPU Kirby under the effect of [[Stone]] will never end the transformation early. Besides allowing players to easily punish a CPU Kirby with powerful attacks, this will cause him to self destruct on some stages; if he hits a breakable platform above the lower blast line or is on a slope that ends offstage, he will end up sliding down and plummeting offstage. | **A CPU Kirby under the effect of [[Stone]] will never end the transformation early. Besides allowing players to easily punish a CPU Kirby with powerful attacks, this will cause him to self destruct on some stages; if he hits a breakable platform above the lower blast line or is on a slope that ends offstage, he will end up sliding down and plummeting offstage. | ||
**CPU Marios, Luigis and Dr. Marios never move around nor rise when using their respective [[down special]]s. | **CPU Marios, Luigis and Dr. Marios never move around nor rise when using their respective [[down special]]s. | ||
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*A CPU {{SSBM|Zelda}} will never use [[Nayru's Love]], not even for reflecting projectiles. A CPU Kirby with Zelda's ability still uses the move, though. | *A CPU {{SSBM|Zelda}} will never use [[Nayru's Love]], not even for reflecting projectiles. A CPU Kirby with Zelda's ability still uses the move, though. | ||
*A CPU {{SSBM|Mr. Game & Watch}} never uses [[Chef]], and uses [[Oil Panic]] at inappropriate moments. | *A CPU {{SSBM|Mr. Game & Watch}} never uses [[Chef]], and uses [[Oil Panic]] at inappropriate moments. | ||
*CPU {{SSBM|Ness}} never uses [[PSI Magnet]]; even when projectiles are shot in his vicinity, he will just reflect them by perfect shielding. | *A CPU {{SSBM|Ness}} never uses [[PSI Magnet]]; even when projectiles are shot in his vicinity, he will just reflect them by perfect shielding. | ||
*A CPU Jigglypuff never uses [[Rollout]] or [[Rest]]. Strangely, a Kirby with Jigglypuff absorbed will attempt to use Rollout, but will never charge it when using it (as noted above, Jigglypuff does not charge the move either). | *A CPU Jigglypuff never uses [[Rollout]] or [[Rest]]. Strangely, a Kirby with Jigglypuff absorbed will attempt to use Rollout, but will never charge it when using it (as noted above, Jigglypuff does not charge the move either). | ||
**Additionally, a CPU Kirby with Jigglypuff absorbed may use Rollout even if near a ledge, which would cause | **Additionally, a CPU Kirby with Jigglypuff absorbed may use Rollout even if near a ledge, which would cause him to fall down in [[helpless]] state and self-destruct. As CPU Kirbys mostly spam copied abilities, this can be easily exploited. | ||
*CPU Links and Young Links will never attempt to angle their [[Boomerang]]s. | *CPU Links and Young Links will never attempt to angle their [[Boomerang]]s. | ||
*When | *When CPU Marths and Roys use [[Dancing Blade]] or [[Double-Edge Dance]], respectively, after knocking their foe away with the first hit, they will always execute the three subsequent hits of the attack even if the foe gets out of reach. They also never use the up and down versions of the attacks. If the foe is very close to them and isn't knocked away with the first hit, they may instead only use that one, even when following-up with the others was possible. | ||
*A CPU {{SSBM|Samus}} will only use [[Bomb (Samus)|Bomb]] when above a foe in midair. | *A CPU {{SSBM|Samus}} will only use [[Bomb (Samus)|Bomb]] when above a foe in midair. | ||
*As they approach the player, CPU {{SSBM|Captain Falcon}}s and {{SSBM|Ganondorf}}s will periodically use [[Falcon Punch|Falcon]]/[[Warlock Punch]], [[Raptor Boost]]/[[Gerudo Dragon]], and [[up tilt]] in the case of Ganondorf, like how other CPUs use projectiles while approaching. They do this despite the opponent being completely out of their range, and the very long [[lag]] of these attacks making it easy for opponents to punish them. They will occasionally use [[Falcon Kick]]/[[Wizard's Foot]] instead, however. | *As they approach the player, CPU {{SSBM|Captain Falcon}}s and {{SSBM|Ganondorf}}s will periodically use [[Falcon Punch|Falcon]]/[[Warlock Punch]], [[Raptor Boost]]/[[Gerudo Dragon]], and [[up tilt]] in the case of Ganondorf, like how other CPUs use projectiles while approaching. They do this despite the opponent being completely out of their range, and the very long [[lag]] of these attacks making it easy for opponents to punish them. They will occasionally use [[Falcon Kick]]/[[Wizard's Foot]] instead, however. | ||
**CPU Captain Falcons will additionally always use Raptor Boost after using [[forward throw]] (or sometimes [[down throw]]) on someone, even if it would cause them to go offstage and self-destruct. They may also use Raptor Boost if the player is near the ledge offstage, attempting to hit them, but usually falling off the stage. CPU Ganondorfs however do not exhibit this behavior with Gerudo Dragon. | **CPU Captain Falcons will additionally always use Raptor Boost after using [[forward throw]] (or sometimes [[down throw]]) on someone, even if it would cause them to go offstage and self-destruct. They may also use Raptor Boost if the player is near the ledge offstage, attempting to hit them, but usually falling off the stage. CPU Ganondorfs however do not exhibit this behavior with Gerudo Dragon. | ||
**CPU Ganondorfs will also nearly always use Dark Dive when someone is nearby and above them, even if they're near the edge of the stage, which can cause | **CPU Ganondorfs will also nearly always use Dark Dive when someone is nearby and above them, even if they're near the edge of the stage, which can cause them to use Dark Dive and then fall offstage, self-destructing. CPU Falcons however do not exhibit their behavior with Falcon Dive, but they will often try to Falcon Dive after successfully executing an up throw. This is preceded by a single jump. The entire process is a predictable and thus poor attempt at comboing the opponent. | ||
*CPU Kirbys and Bowsers will mostly use their down specials (Stone and Bowser Bomb respectively) on foes below them when they are in midair, regardless of what is below them. Similarly, some grounded CPUs will spam a special attack if a player is above them: a CPU Ness will spam [[PK Flash]], a CPU Pikachu or Pichu will spam [[Thunder]], and a CPU Peach mostly uses [[Peach Parasol]] if the player is at a close range. CPU Yoshis may also use Egg Throw in a similar way. | *CPU Kirbys and Bowsers will mostly use their down specials (Stone and Bowser Bomb respectively) on foes below them when they are in midair, regardless of what is below them. Similarly, some grounded CPUs will spam a special attack if a player is above them: a CPU Ness will spam [[PK Flash]], a CPU Pikachu or Pichu will spam [[Thunder]], and a CPU Peach mostly uses [[Peach Parasol]] if the player is at a close range. CPU Yoshis may also use Egg Throw in a similar way. | ||
**Additionally, when CPU Peach uses [[Peach Parasol]] as an attack, she will follow the player even if near a pit, making Peach approach it and then, depending on the stage, not being able to reach a platform or ledge, resulting in a self-destruct. | **Additionally, when CPU Peach uses [[Peach Parasol]] as an attack, she will follow the player even if near a pit, making Peach approach it and then, depending on the stage, not being able to reach a platform or ledge, resulting in a self-destruct. | ||
**When a CPU Kirby without an ability is swallowed by another Kirby player, | **When a CPU Kirby without an ability is swallowed by another Kirby player, he will almost always use Stone after being released from Inhale, due to him being left above the player, allowing the human Kirby to rack up damage by repeatedly swallowing the CPU. | ||
*A high level CPU {{SSBM|Yoshi}} mostly uses [[Egg Roll]] against a player at a large distance, and chase | *A high level CPU {{SSBM|Yoshi}} mostly uses [[Egg Roll]] against a player at a large distance, and chase him/her even if near an edge, so that if the player dodges or just shields against the attack, the CPU may easily fall offstage and self-destruct. | ||
*When using [[PK Thunder]] as an attack, a CPU Ness will always aim it in a trajectory between diagonal and horizontal, and will not alter this trajectory even if it misses the foe, leaving | *When using [[PK Thunder]] as an attack, a CPU Ness will always aim it in a trajectory between diagonal and horizontal, and will not alter this trajectory even if it misses the foe, leaving him highly vulnerable to attacks during the move. Also, when approaching, he heavily spams [[PK Fire]]. | ||
*A CPU Mewtwo that uses [[Shadow Ball]] in midair (by either falling off an edge when attacking a foe out of range, or sometimes when using the move very close to one) will never [[Charge cancel|cancel]] the attack, and won't shoot the ball if there are no enemies directly in front of it, simply falling down and self-destructing. | *A CPU Mewtwo that uses [[Shadow Ball]] in midair (by either falling off an edge when attacking a foe out of range, or sometimes when using the move very close to one) will never [[Charge cancel|cancel]] the attack, and won't shoot the ball if there are no enemies directly in front of it, simply falling down and self-destructing. | ||
*Whenever a player semi-spikes a CPU Mr. Game & Watch, Zelda, or Mewtwo near close to the edge, | *Whenever a player semi-spikes a CPU Mr. Game & Watch, Zelda, or Mewtwo near close to the edge, these three characters will never use their up specials unless they are low down and underneath the stage or are hit by another player, leading to self destructs. | ||
**As they recover back to the stage after getting semi-spiked, | **As they recover back to the stage after getting semi-spiked, high level CPUs will attack off stage edgeguarders or another player that attempts to recover back to the stage even if they miss the ledge while using attacks or will result in a [[double jump cancel]] in the case of Ness and Mewtwo. After using an aerial attack, CPU level 9 Ness will never use PK Thunder unless he is very far below the ledge close to the lower blast line. Depending on the distance to a stage, attack's start up lag, duration, and ending lag, this will cause them to fail a recovery that was possible and self destruct. | ||
**Similarly, when | **Similarly, when CPUs are caped by Mario or Dr. Mario offstage before they use up special after using their midair jump, they will use aerial attacks even if they miss the ledge while using aerial attacks. Depend on the attack's start up lag, duration, and ending lag, this will cause them to fail a recovery that was possible and self destruct. | ||
*CPUs will never initiate a [[fast fall]] intentionally, only doing so sometimes when attempting to attack with a [[down aerial]] while falling down. | *CPUs will never initiate a [[fast fall]] intentionally, only doing so sometimes when attempting to attack with a [[down aerial]] while falling down. | ||
*AI players have poor taunting habits. After the CPU respawns, if the player was previously KO'd by it will occasionally walk to the player and taunt for no apparent reason. | *AI players have poor taunting habits. After the CPU respawns, if the player was previously KO'd by it will occasionally walk to the player and taunt for no apparent reason. |