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Team Attack: Difference between revisions

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On the surface, Team Attack has no advantages and is simply a hindrance (for example, teammates must get out of the way of projectiles). However, it does give rise to some new strategies:
On the surface, Team Attack has no advantages and is simply a hindrance (for example, teammates must get out of the way of projectiles). However, it does give rise to some new strategies:
*Teammates can be healed by using an energy projectile and [[PSI Magnet]], or can use [[Oil Panic]] to capture friendly projectiles.
*Teammates can be healed by using an energy projectile and [[PSI Magnet]], or can use [[Oil Panic]] to capture friendly projectiles.
*Teammates can be used as ammunition when thrown or [[Inhale|spit]], and their neutral special can be copied by a friendly Kirby.
*Teammates can be used as ammunition when [[throw]]n or [[Inhale|spat]], and their neutral special can be copied by a friendly Kirby.
*Teammates can attack recovering friendlies to allow the re-use of a [[triple jump]] or even knock them towards the stage.
*Teammates can attack recovering friendlies to allow the re-use of a [[triple jump]] or even knock them towards the stage.
*Teammates can attack each other to replenish their [[stale]] attacks or knock them out of [[ending lag]] (for example, jabbing a Jigglypuff that has used [[Rest]] in order to let them act much earlier).
*Teammates can attack each other to replenish their [[stale]] attacks or knock them out of [[ending lag]] (for example, jabbing a Jigglypuff that has used [[Rest]] in order to let them act much earlier).


Official [[tournament legal|tournaments]] for all three games require that Team Attack be turned on in [[doubles]]. This forces extra co-ordination and makes it much more difficult to do two-on-one combos.
Official [[tournament legal|tournaments]] for all three games require that Team Attack be turned on in [[doubles]]. This forces extra co-ordination and makes it much more difficult to do two-on-one [[combo]]s.


In most one-player modes, Team Attack is turned off so enemies such as the [[Alloy]]s cannot hit each other. This also applies to the player team in co-op [[Target Test]]s and the like.
In most one-player modes, Team Attack is turned off so enemies such as the [[Alloy]]s cannot hit each other. This also applies to the player team in co-op [[Target Test]]s and the like.

Revision as of 09:30, May 2, 2014

Team Attack, named Friendly Fire in Super Smash Bros. Melee, is an optional feature for Team Battles appearing in the Smash Bros. games. Normally, teammates are incapable of attacking or damaging each other, with attacks simply passing through them with no effect. Activating Team Attack disables this immunity, allowing teammates to hit or even KO each other.

On the surface, Team Attack has no advantages and is simply a hindrance (for example, teammates must get out of the way of projectiles). However, it does give rise to some new strategies:

  • Teammates can be healed by using an energy projectile and PSI Magnet, or can use Oil Panic to capture friendly projectiles.
  • Teammates can be used as ammunition when thrown or spat, and their neutral special can be copied by a friendly Kirby.
  • Teammates can attack recovering friendlies to allow the re-use of a triple jump or even knock them towards the stage.
  • Teammates can attack each other to replenish their stale attacks or knock them out of ending lag (for example, jabbing a Jigglypuff that has used Rest in order to let them act much earlier).

Official tournaments for all three games require that Team Attack be turned on in doubles. This forces extra co-ordination and makes it much more difficult to do two-on-one combos.

In most one-player modes, Team Attack is turned off so enemies such as the Alloys cannot hit each other. This also applies to the player team in co-op Target Tests and the like.

Some moves and Final Smashes can affect teammates whether Team Attack is on or off. These include:

  • Projectile or item attacks that can damage the user, such as most explosives.
  • Puff Up can and will push and KO teammates.
  • Galaxia Darkness will damage teammates with the weaker hit.
  • Landmasters cannot directly damage teammates, but they will obstruct them and can KO them by flying them off the screen.
  • Similarly, Iceberg will obstruct teammates without dealing damage.
  • End of Day does not directly damage teammates, but the screen-scrolling effect makes it difficult to move and causes a few points of hoop damage.

Team Attack does not affect the operation of the Team Healer. Leaving it turned off does not affect the bonuses Bully, Predator, and Stalker; even though teammates are immune to one's attacks and so the only viable target is the opponent, these single-target-penalizing bonuses still activate in 2-on-1 or 3-on-1 matches.