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Counterattack: Difference between revisions
(specified the type of punch lil mac uses for his counter) |
(Added the name of Little Mac's counterattack, Slip Counter, and Greninja's counterattack, which apparently manifests as a Substitute item from the Pokémon series.) |
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**Ike's Counter does 1.2x the damage of the attack, with a minimum of 10%. | **Ike's Counter does 1.2x the damage of the attack, with a minimum of 10%. | ||
*[[Double Team]] is {{SSBB|Lucario}}'s counterattack. The slowest of all counterattacks to hit once activated, to the point of it being possible to simply avoid in some cases. Its power does not change based on the activation attack, but it does change based on Lucario's [[aura]], with a base damage of {{AuraDamage|11}}. | *[[Double Team]] is {{SSBB|Lucario}}'s counterattack. The slowest of all counterattacks to hit once activated, to the point of it being possible to simply avoid in some cases. Its power does not change based on the activation attack, but it does change based on Lucario's [[aura]], with a base damage of {{AuraDamage|11}}. | ||
*[[Slip Counter]] is {{SSB4|Little Mac}}'s counterattack, taking the form of an uppercut. When used, a red wave quickly appears, representing a heartbeat, and Little Mac punches his opponent. | |||
*{{SSB4|Greninja}} has been shown using a [[Substitute]] as a feint. | |||
*{{b|Toad|move}} is [[Peach]]'s counterattack, being a neutral special move instead of a down special move like other characters. Toad operates slightly differently than other counterattacks: Peach does become invincible during part of the move, but not for the entire counterable duration, and hitting her does not activate the counter. Instead, Toad has a separate [[hurtbox]] that activates the counter, which is a set of six spore shots that each do 3% and fire at random angles. The spores can be [[absorb]]ed and result in the move having the longest reach of any counterattack. | *{{b|Toad|move}} is [[Peach]]'s counterattack, being a neutral special move instead of a down special move like other characters. Toad operates slightly differently than other counterattacks: Peach does become invincible during part of the move, but not for the entire counterable duration, and hitting her does not activate the counter. Instead, Toad has a separate [[hurtbox]] that activates the counter, which is a set of six spore shots that each do 3% and fire at random angles. The spores can be [[absorb]]ed and result in the move having the longest reach of any counterattack. | ||
[[Category:Attacks]] | [[Category:Attacks]] |
Revision as of 15:23, April 9, 2014
A counterattack is a type of special move. On use, they render the user temporarily invincible followed by a sizable period of lag. Should an attack attempt to hit the user while they are invincible, the attack will be blocked and the user will automatically use an attack of their own, presumably hitting whoever was attacking unless it was a projectile. Some counterattacks do more damage when they activate against a stronger attack, while some do the same damage all the time.
A correctly-timed counterattack can tilt the momentum of a match towards the user, though as they are generally not effective on reaction, reading the opponent is crucial. Simply countering repeatedly in hopes of getting one in will result in a competent opponent waiting until the move's lag to attack, or simply using an uncounterable grab.
Unblockable attacks cannot be countered, though depending on the move the user may still not take damage due to the counterattack's initial invincibility frames. Unlike reflectors, there is no limit to how much damage can be countered.
List of counterattacks
- Counter is shared by Marth, Roy, and Ike. Marth's Counter acts faster than the other two, but also has more lag afterwards. The damage dealt depends on the user and the game:
- In Melee, Marth's Counter does 7% regardless of the attack.
- In Brawl, Marth's Counter does 1.1x the damage of the attack, with a minimum of 8%.
- Roy's Counter does 1.5x the damage of the attack.
- Ike's Counter does 1.2x the damage of the attack, with a minimum of 10%.
- Double Team is Lucario's counterattack. The slowest of all counterattacks to hit once activated, to the point of it being possible to simply avoid in some cases. Its power does not change based on the activation attack, but it does change based on Lucario's aura, with a base damage of Template:AuraDamage.
- Slip Counter is Little Mac's counterattack, taking the form of an uppercut. When used, a red wave quickly appears, representing a heartbeat, and Little Mac punches his opponent.
- Greninja has been shown using a Substitute as a feint.
- Toad is Peach's counterattack, being a neutral special move instead of a down special move like other characters. Toad operates slightly differently than other counterattacks: Peach does become invincible during part of the move, but not for the entire counterable duration, and hitting her does not activate the counter. Instead, Toad has a separate hurtbox that activates the counter, which is a set of six spore shots that each do 3% and fire at random angles. The spores can be absorbed and result in the move having the longest reach of any counterattack.