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Super Smash Bros. Brawl

Mario (SSBB)/Neutral attack/Hit 1: Difference between revisions

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|ks=100
|ks=100
|fkv=15
|fkv=15
|r=3.0
|r=180000
|bn=24
|bn=24
|xpos=1.2
|xpos=72000
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
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|sfx=Punch
|sfx=Punch
|rebound=y
|rebound=y
|rawflags=39030200
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
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|ks=100
|ks=100
|fkv=10
|fkv=10
|r=2.8
|r=168000
|bn=22
|bn=22
|type=Hand
|type=Hand
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|sfx=Punch
|sfx=Punch
|rebound=y
|rebound=y
|rawflags=39030200
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
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|ks=100
|ks=100
|fkv=15
|fkv=15
|r=4.0
|r=240000
|bn=25
|bn=25
|xpos=3.3
|xpos=198000
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
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|sfx=Punch
|sfx=Punch
|rebound=y
|rebound=y
|rawflags=39030200
}}
}}
|}
|}
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{{MvSubNavMario|g=SSBB}}
{{MvSubNavMario|g=SSBB}}


[[Category:Neutral attacks]]
[[Category:Mario (SSBB)]]
[[Category:Mario (SSBB)]]
[[Category:Neutral attacks (SSBB)]]

Revision as of 10:49, March 22, 2014

For an overview of the overall natural combo, see here.

Hitboxes

Hitbox of the move
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 0 100 15 3.0 24 1.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png
1 0 3% 0 Sakurai angle 0 100 10 2.8 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png
2 0 3% 0 AngleIcon80.png 0 100 15 4.0 25 3.3 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png

Post hit data

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Arm 853 0 NA NA NA
Body, fist 967 0 NA NA NA

Timing

Hitbox 2-3
Continuation window 7-24
Auto-jab 10
Animation length 15
Interruptible 16