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Floor getup: Difference between revisions

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[[File:Floor Recovery.png|250px|right|A graph showing different ways how Captain Falcon can floor recover.]]
[[File:Floor Recovery.png|250px|right|A graph showing different ways how Captain Falcon can floor recover.]]
'''Floor recoveries''' are a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "[[Floor attack|get-up attack]]", while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. All characters are capable of consuming recovery items like [[Food]] before getting up if these items are nearby. The list of options is as follows:
'''Floor recoveries''' are a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "[[Floor attack|get-up attack]]", while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. All characters are capable of consuming recovery items like [[Food]] before getting up if these items are nearby. The list of options is as follows:

Revision as of 02:25, March 19, 2014

A graph showing different ways how Captain Falcon can floor recover.

Floor recoveries are a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "get-up attack", while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. All characters are capable of consuming recovery items like Food before getting up if these items are nearby. The list of options is as follows:

  • Get up: Pressing up on the Control Stick or shielding causes a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
  • Roll: Pressing sideways on the stick cause a character to roll in that direction, ending up in a standing position.
  • Attack: Pressing an attack button causes a character to simultaneously stand up and perform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.

Skilled players usually attempt to avoid being in the lying position by teching when they hit the ground, because their opponent can capitalize on their vulnerable position. They try to vary the floor recovery they use each time, in order to avoid becoming predictable and be punished by repeatedly using the same floor recovery. Many attacks, such as Mr. Game & Watch's down throw tech-chase in Brawl, rely on reading the opponent's floor recovery to be continued.