Pivot grab: Difference between revisions

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every grab has an invisible grab box.
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(every grab has an invisible grab box.)
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[[File:Meta Knight Grab Hitboxes Brawl.png|thumb|Hitboxes of {{SSBB|Meta Knight}}'s grabs. The pivot grab is at the bottom. This demonstrates how some pivot grabs have increased range compared to grabs and dash grabs.]]
[[File:Meta Knight Grab Hitboxes Brawl.png|thumb|Hitboxes of {{SSBB|Meta Knight}}'s grabs. The pivot grab is at the bottom. This demonstrates how some pivot grabs have increased range compared to grabs and dash grabs.]]


A '''pivot grab''' ({{ja|ふりむきつかみ}} ''Furimuki tsukami'', '''Turned-around grab''') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs, with an invisible grab box for most characters. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.
A '''pivot grab''' ({{ja|ふりむきつかみ}} ''Furimuki tsukami'', '''Turned-around grab''') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.


Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs.
Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs.
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