Project M

Squirtle (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y}}
{{stub}}
{{stub}}
{{for|the unmodded version of Squirtle|Squirtle (SSBB)}}
{{Infobox Character Mod
{{Infobox Character Mod
|name        = Squirtle
|name        = Squirtle
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|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|moveset1    = Squirtle (SSBB)
|altcostume  =  
|altcostume  =  
|tier        =  
|tier        =  
|ranking      =  
|ranking      =  
}}
}}
'''Squirtle''' is a playable character in the ''[[Brawl]]'' mod [[Project M]].
'''Squirtle''' is a playable character in the ''[[Brawl]]'' mod [[Project M]]. Like {{PM|Ivysaur}} and {{PM|Charizard}}, it has been separated from the Pokémon Trainer and so fights alone.
<!--tier position paragraph-->
<!--tier position paragraph-->


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===Changes from ''Brawl'' to PM===
===Changes from ''Brawl'' to PM===
Squirtle has been buffed noticeably from ''Brawl'' to PM.
Squirtle has been buffed noticeably from ''Brawl'' to PM.
*{{buff|[[Shellshifting]] has been retained and Squirtle now has even more follow up options, most notably a long jump canceled grab.}}
*{{buff|[[Shellshifting]] has been retained and Squirtle now has even more follow up options, most notably a long [[jump canceled grab]].}}
*{{buff|Pivot now has a hitbox that deals 3% damage and weakly launches enemies away with high base knockback, leading better into shellshift techniques, most notably the Hydroplane for a KO.}}
*{{buff|Pivot now has a hitbox that deals 3% damage and weakly launches enemies away with high base knockback, leading better into shellshift techniques, most notably the Hydroplane for a KO.}}
*{{buff|All attacks involving Squirtle's shell have heavy armor. The stronger the attack, the heavier the armor.}}
*{{buff|Down tilt now hits just twice, while dealing nearly the same damage, making it faster and harder to escape.}}
*{{buff|Neutral aerial now posseses gimping potential, having a better knockback scaling and a [[semi-spike]] angle.}}
*{{buff|All attacks involving Squirtle's shell have [[launch resistance]]. The stronger the attack, the heavier the armor.}}
*{{buff|Neutral aerial is now a vertical shell spin with more [[gimp]]ing potential, having a better knockback scaling and a [[semi-spike]] angle.}}
*{{buff|With the faster-paced physics and enhanced aerial combos, Squirtle's [[aerial attack]]s are generally more useful, with its up aerial easily juggling [[fastfaller]]s and [[heavyweight]]s, and its forward and back aerials having increased gimping potential and giving Squirtle a pseudo-[[wall of pain]].}}
*{{buff|Down aerial is better at damaging, and on grounded opponents it acts as a locking meteor smash akin to {{PM|Jigglypuff}}'s down air.}}
*{{buff|Down aerial is better at damaging, and on grounded opponents it acts as a locking meteor smash akin to {{PM|Jigglypuff}}'s down air.}}
*{{buff|Forward smash has its knockback increased.}}
*{{buff|Forward smash has its knockback increased.}}
*{{buff|First hit of up smash is now on Squirtle's jump, with the pumps hitting just once. This allows the first hit to link better with the second.}}
*{{buff|First hit of up smash is now on Squirtle's jump, with the pumps hitting just once, allowing the first hit to link better with the second.}}
*{{buff|Down smash hits consecutively and deals more damage, with the first hits [[meteor smash|meteoring]] the foe.}}
*{{buff|Down smash hits consecutively and deals more damage, with the first hits [[meteor smash|meteoring]] the foe.}}
*{{buff|[[Water Gun]] now deals consecutive damage and can clash with other projectiles. It can deal up to 6% damage if not charged, and 14% if fully charged.}}
*{{buff|[[Water Gun]] now deals consecutive damage and can clash with other projectiles. The move now shoots a stream of water even when uncharged, has faster startup for shooting in all levels of charge, and retains its push effect so that Squirtle is left less vulnerable if the move whiffs.}}
*{{buff|[[Withdraw]] is now immune to projectiles and can change directions. When hitting an opponent, it also makes Squirtle bounce and then cancels, leading better into aerials.}}
*{{buff|[[Withdraw]] is now completely immune to projectiles and can change directions, along with traveling faster and having a slightly extended duration. When hitting an opponent, Squirtle bounces and cancels the move, leading better into aerials.}}
*{{buff|[[Waterfall]] is now stronger and can reliably KO.}}
*{{buff|[[Waterfall]] travels faster and has increased KO potential.}}
*{{buff|[[Pokémon Change]] has been replaced by a new move called {{s|bulbapedia|Bubble}}, which trips ground opponents and can gimp aerial ones. It has three hits of 3% damage each. Like Water Gun, Bubble can be reflected, or absorbed by PSI Magnet or Oil Panic.}}
*{{buff|[[Pokémon Change]] has been replaced by a new move called {{s|bulbapedia|Bubble}}; a fast, short-ranged projectile with multiple hits that trips grounded opponents (for [[tech-chase]]s), and has an horizontal angle on aerial targets that can easily gimp them.}}
*{{buff|Keeps momentum upon [[grab]]bing opponents, which when combined with shellshifting causes throws to KO more easily, especially down throw.}}
*{{buff|Squirtle keeps momentum upon [[grab]]bing opponents, which when combined with shellshifting causes [[throw]]s to KO more easily, especially down throw.}}
*{{buff|Down throw is stronger in terms of damage, dealing 14% with a [[water]] effect. It also keeps its powerful knockback from ''Brawl''.}}
*{{buff|Down throw is much stronger in terms of damage while keeping its powerful knockback from ''Brawl'', with Squirtle now having the strongest throw of all lightweights in the game.}}
*{{nerf|Neutral aerial has slightly slower [[startup]].}}
*{{nerf|Water Gun can now be [[absorb]]ed.}}
*{{nerf|Water Gun can now be [[absorb]]ed.}}
*{{nerf|Waterfall was given some start-up lag.}}
*{{nerf|Waterfall was given more startup lag, and its hits no longer link properly.}}
*{{change|Down tilt now hits just twice.}}
*{{change|Down throw now has a [[water]] effect.}}
*{{change|Neutral aerial now features a vertical shell spin rather than horizontal.}}
*{{change|Withdraw can be canceled into a fast damaging jump called {{s|bulbapedia|Aqua Jet}} by using the attack button, which has long range and is faster and stronger, but leaves Squirtle [[helpless]], and therefore easily prone to self-destructs if used near edges.}}
*{{change|Withdraw can be canceled into a fast damaging jump called {{s|bulbapedia|Aqua Jet}} by using the attack button, dealing damage from 12% to 9%, though Squirtle falls helpless after this.}}
*{{change|New [[on-screen appearance]]: Squirtle comes on using Withdraw.}}
*{{change|New [[on-screen appearance]]: Squirtle comes on using Withdraw.}}
*{{change|More significant [[palette swap]]s, including a yellow one that gives it the color scheme of a [[Koopa Troopa]], and a Green Team one that makes it more resemblant to a real-life turtle or a Turtwig. Squirtle now uses its default costume for the Blue Team.}}
*{{change|Like Ivysaur and Charizard, Squirtle has got more significant [[palette swap]]s, these being: a Red [[Team]] one with color scheme and eyes based on {{s|bulbapedia|Charmander}}, a yellow one that gives it the color scheme of a [[Koopa Troopa]], a Green Team one resembling a {{s|bulbapedia|Turtwig}}, a pink one similar to a {{s|bulbapedia|Lickitung}}, and finally a purple one. Squirtle now uses its default costume for the Blue Team.}}
*{{change|Pokémon Trainer [[victory pose]] replaced: Squirtle squirts water in an arc and then poses.}}
*{{change|Pokémon Trainer [[victory pose]] replaced: Squirtle squirts water in an arc and then poses.}}
*{{change|Pressing the B button just before Squirtle lands from his up-taunt results in it getting black sunglasses based on the {{s|bulbapedia|Squirtle Squad}} from the Pokémon anime. The glasses shatter if Squirtle is attacked.}}
*{{change|Pressing a special button just before Squirtle lands from his up [[taunt]] results in it getting black sunglasses based on those wore by the leader of the {{s|bulbapedia|Squirtle Squad}} in the Pokémon anime. The glasses shatter if Squirtle is attacked.}}


==Moveset==
==Moveset==
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|-
|-
!Neutral attack
!Neutral attack
| || 3% then 2% then 6% ||
| Jab, Kick, Pound || 3%, 2% then 6% (11% total) ||
|-
|-
!Forward tilt
!Forward tilt
| || 8% ||
| Tail Flick || 8% ||
|-
|-
!Up tilt
!Up tilt
| || 7% ||
| Hopping Headbutt || 7% ||
|-
|-
!Down tilt
!Down tilt
| || 2% then 8% ||
| Rapid Spin || 2% then 8% (10% total) ||
|-
|-
!Crawl attack
!Crawl attack
|  || 3% ||
|  || 3% ||
|-
|-
!Dash attack
!Dash attack
| || 9% (clean) 7% (late) ||
| Tackle || 9% (clean), 7% (late) ||
|-
|-
!Forward smash
!Forward smash
| || {{ChargedSmashDmgSSBM|16}}  ||
| Shell Smash || {{ChargedSmashDmgSSBM|16}}  ||
|-
|-
!Up smash
!Up smash
| || {{ChargedSmashDmgSSBM|3}} then {{ChargedSmashDmgSSBM|14}}   ||
| Hydro Pump || {{ChargedSmashDmgSSBM|3}} then {{ChargedSmashDmgSSBM|14}} ({{ChargedSmashDmgSSBM|17}} total) ||
|-
|-
!Down smash
!Down smash
| || {{ChargedSmashDmgSSBM|3}} (2 hits) {{ChargedSmashDmgSSBM|6}} (1 hit)  ||
| Water Sport || 2 hits of {{ChargedSmashDmgSSBM|3}}, then {{ChargedSmashDmgSSBM|6}} ({{ChargedSmashDmgSSBM|12}} total)  ||
|-
|-
!Neutral aerial
!Neutral aerial
| || 11% (clean) 8% (late) ||
| Aqua Wheel || 11% (clean), 8% (late) ||
|-
|-
!Forward aerial
!Forward aerial
| || 13% (clean) 8% (late)  ||
| Jump Kick || 13% (clean), 8% (late)  ||
|-
|-
!Back aerial
!Back aerial
| || 12% (clean) 8% (late) ||
| Tail Poke || 12% (clean), 8% (late) ||
|-
|-
!Up aerial
!Up aerial
| || 11% (body) 6% (tail) ||
| Turtle Flip || 11% (body), 6% (tail) ||
|-
|-
!Down aerial
!Down aerial
| || 2% (4 hits) 5% (1 hit) ||
| Whirlpool || 4 hits of 2%, then 5% (13% total) ||
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
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|-
|-
!Pummel
!Pummel
| || 3% ||
| Head Rattle || 3% ||
|-
|-
!Forward throw
!Forward throw
| || 6% ||
| Kick Toss || 6% ||
|-
|-
!Back throw
!Back throw
| || 10% ||
| Reverse Kick Toss || 10% ||
|-
|-
!Up throw
!Up throw
| || 7% ||
| Shell Shuttle || 7% ||
|-
|-
!Down throw
!Down throw
| || 14% ||
| Hydro Slam || 14% ||
|-
|-
!Floor attack (front)
!Floor attack (front)
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|-
|-
!Neutral special
!Neutral special
| [[Water Gun]] || 1-14% ||
| [[Water Gun]] || 6%-14% ||
|-
|-
!Side special
!Side special
| [[Withdraw]] || 8-9% ||
| [[Withdraw]] || 8-9% (slide), 12%-9% (Aqua Jet) ||
|-
|-
!Up special
!Up special
| [[Waterfall]] || 4% then 3% then 9% ||
| [[Waterfall]] || 4%, 3% then 9% (16% total) ||
|-
|-
!Down special
!Down special
| {{s|bulbapedia|Bubble}} || 3% (3 hits) ||
| {{s|bulbapedia|Bubble}} || 3 hits of 3% (9% total) ||
|-
|-
!Final Smash
!Final Smash
| None (yet) || || Along with Charizard and Ivysaur, Squirtle doesn't have a Final Smash for the current version of ''Project M''. Getting a [[Smash Ball]] with it will just cause it to shatter without any effect.  
| None (yet) || - || Along with Charizard and Ivysaur, Squirtle doesn't have a Final Smash for the current version of ''Project M''. Getting a [[Smash Ball]] with it will just cause it to shatter without any effect.  
|}
|}



Revision as of 20:45, February 11, 2014

Stub.png
Squirtle
in Project M and Project+
File:SJS squirtle.png
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
Moveset inspiration Squirtle (SSBB)
Squirtle (SSBB)

Squirtle is a playable character in the Brawl mod Project M. Like Ivysaur and Charizard, it has been separated from the Pokémon Trainer and so fights alone.

Attributes

Changes from Brawl to PM

Squirtle has been buffed noticeably from Brawl to PM.

  • Buff Shellshifting has been retained and Squirtle now has even more follow up options, most notably a long jump canceled grab.
  • Buff Pivot now has a hitbox that deals 3% damage and weakly launches enemies away with high base knockback, leading better into shellshift techniques, most notably the Hydroplane for a KO.
  • Buff Down tilt now hits just twice, while dealing nearly the same damage, making it faster and harder to escape.
  • Buff All attacks involving Squirtle's shell have launch resistance. The stronger the attack, the heavier the armor.
  • Buff Neutral aerial is now a vertical shell spin with more gimping potential, having a better knockback scaling and a semi-spike angle.
  • Buff With the faster-paced physics and enhanced aerial combos, Squirtle's aerial attacks are generally more useful, with its up aerial easily juggling fastfallers and heavyweights, and its forward and back aerials having increased gimping potential and giving Squirtle a pseudo-wall of pain.
  • Buff Down aerial is better at damaging, and on grounded opponents it acts as a locking meteor smash akin to Jigglypuff's down air.
  • Buff Forward smash has its knockback increased.
  • Buff First hit of up smash is now on Squirtle's jump, with the pumps hitting just once, allowing the first hit to link better with the second.
  • Buff Down smash hits consecutively and deals more damage, with the first hits meteoring the foe.
  • Buff Water Gun now deals consecutive damage and can clash with other projectiles. The move now shoots a stream of water even when uncharged, has faster startup for shooting in all levels of charge, and retains its push effect so that Squirtle is left less vulnerable if the move whiffs.
  • Buff Withdraw is now completely immune to projectiles and can change directions, along with traveling faster and having a slightly extended duration. When hitting an opponent, Squirtle bounces and cancels the move, leading better into aerials.
  • Buff Waterfall travels faster and has increased KO potential.
  • Buff Pokémon Change has been replaced by a new move called Bubble; a fast, short-ranged projectile with multiple hits that trips grounded opponents (for tech-chases), and has an horizontal angle on aerial targets that can easily gimp them.
  • Buff Squirtle keeps momentum upon grabbing opponents, which when combined with shellshifting causes throws to KO more easily, especially down throw.
  • Buff Down throw is much stronger in terms of damage while keeping its powerful knockback from Brawl, with Squirtle now having the strongest throw of all lightweights in the game.
  • Nerf Neutral aerial has slightly slower startup.
  • Nerf Water Gun can now be absorbed.
  • Nerf Waterfall was given more startup lag, and its hits no longer link properly.
  • Change Down throw now has a water effect.
  • Change Withdraw can be canceled into a fast damaging jump called Aqua Jet by using the attack button, which has long range and is faster and stronger, but leaves Squirtle helpless, and therefore easily prone to self-destructs if used near edges.
  • Change New on-screen appearance: Squirtle comes on using Withdraw.
  • Change Like Ivysaur and Charizard, Squirtle has got more significant palette swaps, these being: a Red Team one with color scheme and eyes based on Charmander, a yellow one that gives it the color scheme of a Koopa Troopa, a Green Team one resembling a Turtwig, a pink one similar to a Lickitung, and finally a purple one. Squirtle now uses its default costume for the Blue Team.
  • Change Pokémon Trainer victory pose replaced: Squirtle squirts water in an arc and then poses.
  • Change Pressing a special button just before Squirtle lands from his up taunt results in it getting black sunglasses based on those wore by the leader of the Squirtle Squad in the Pokémon anime. The glasses shatter if Squirtle is attacked.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Jab, Kick, Pound 3%, 2% then 6% (11% total)
Forward tilt Tail Flick 8%
Up tilt Hopping Headbutt 7%
Down tilt Rapid Spin 2% then 8% (10% total)
Crawl attack 3%
Dash attack Tackle 9% (clean), 7% (late)
Forward smash Shell Smash 16%
Up smash Hydro Pump 3% then 14% (17% total)
Down smash Water Sport 2 hits of 3%, then 6% (12% total)
Neutral aerial Aqua Wheel 11% (clean), 8% (late)
Forward aerial Jump Kick 13% (clean), 8% (late)
Back aerial Tail Poke 12% (clean), 8% (late)
Up aerial Turtle Flip 11% (body), 6% (tail)
Down aerial Whirlpool 4 hits of 2%, then 5% (13% total)
Grab
Pummel Head Rattle 3%
Forward throw Kick Toss 6%
Back throw Reverse Kick Toss 10%
Up throw Shell Shuttle 7%
Down throw Hydro Slam 14%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Water Gun 6%-14%
Side special Withdraw 8-9% (slide), 12%-9% (Aqua Jet)
Up special Waterfall 4%, 3% then 9% (16% total)
Down special Bubble 3 hits of 3% (9% total)
Final Smash None (yet) - Along with Charizard and Ivysaur, Squirtle doesn't have a Final Smash for the current version of Project M. Getting a Smash Ball with it will just cause it to shatter without any effect.

In competitive play

Notable players

External links