Project M

Olimar (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(→‎Moveset: Did my best to format the damages properly. But I can't add the data for smashes, up aerial or side special because there isn't enough space to add all 6 Pikmin colors. So I can't put them in.)
Line 65: Line 65:
|-
|-
!Neutral aerial
!Neutral aerial
| || ||
| || 2% (5 hits) ||
|-
|-
!Forward aerial
!Forward aerial
| || ||
| || (r) 15-17% (y) 13-14% (b) 13-15% (w) 10-12% (3% flower effect) (p) 14-18%  ||
|-
|-
!Back aerial
!Back aerial
| || ||
| || (r&b) 13-15% (y) 12-14% (w) 12-14% (29% flower effect) (p) 13-17%  ||
|-
|-
!Up aerial
!Up aerial
| || ||
| || ||
|-
|-
!Down aerial
!Down aerial
| || ||
| || (r) 16-18% (y) 12-14% (b) 14-16% (w) 10-12% (flower effect) (p) 14-18%  ||
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
!Glide attack
<!--Glide attack-->
| || ||
|-
|-
!Grab
!Grab
Line 87: Line 86:
|-
|-
!Pummel
!Pummel
| || ||
| || (r&y&b&p) 2%  (w) 5-7% (flower effect)  ||
|-
|-
!Forward throw
!Forward throw
| || ||
| || (r) 6% (y&p) 7% (b) 14% (w) 6% ||
|-
|-
!Back throw
!Back throw
| || ||
| ||(r) 7% (y&p) 9% (b) 14% (w) 7% ||
|-
|-
!Up throw
!Up throw
| || ||
| ||(r&y) 9% (b) 12% (w) 6% (p) 11%  ||
|-
|-
!Down throw
!Down throw
| || ||
| ||(r&y) 9% (b) 12%  (w) 6% (p) 8% ||
|-
|-
!Floor attack (front)
!Floor attack (front)
| || ||
| || 6% ||
|-
|-
!Floor attack (back)
!Floor attack (back)
| || ||
| || 6% ||
|-
|-
!Floor attack (trip)
!Floor attack (trip)
| || ||
| || 5% ||
|-
|-
!Edge attack (fast)
!Edge attack (fast)
| || ||
| || 8% ||
|-
|-
!Edge attack (slow)
!Edge attack (slow)
| || ||
| || 10% ||
|-
|-
!Neutral special
!Neutral special
| [[Pikmin Pluck]] || ||
| [[Pikmin Pluck]] || 0% ||
|-
|-
!Side special
!Side special
| [[Pikmin Throw]] || ||
| [[Pikmin Throw]] ||   ||
|-
|-
!Up special
!Up special
| [[Pikmin Chain]] || ||
| [[Pikmin Chain]] || (r) 7% (y&b) 6% (w) 10% (p) 8% ||
|-
|-
!Down special
!Down special
| [[Pikmin Order]] || ||
| [[Pikmin Order]] || 0% ||
|-
|-
!Final Smash
!Final Smash
| [[End of Day]] || ||
| [[End of Day]] || 10-25% (launch) 43% (in air)  30% (landing) (97% total)  ||
|}
|}



Revision as of 17:55, February 2, 2014

Stub.png
For the unmodded version of Olimar, see Olimar (SSBB).
Olimar
in Project M and Project+
Olimar SSBB.jpg
PikminSymbol.svg
Universe Pikmin
Base game appearance Brawl
Olimar (SSBB)

Olimar is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

  • Buff Pikmin health is effectively tripled (Reds 30, Yellows 30, Blues 40, Whites 14, Purples 50), increasing their overall durability.
  • Buff Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin's power is equal to the Brawl Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.
  • Buff Other than pummel and hits when latched, White Flower Pikmin leave flowers on victims' heads for all their atacks, being generally more useful.
  • Buff Up aerial only hits once, inflicting a strong consistent damage, so it can be efectively used for juggling with weak Pikmin and as a KO move with strong ones.
  • Buff Pikmin Pluck gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to Pound.
  • Buff The height gained from the hop of Pikmin Chain increases the fewer Pikmin Olimar has, which along with the improved tether recoveries gives Olimar a better and safer recovery.
  • Buff Pikmin Order has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.
  • Nerf Olimar can only carry 4 Pikmin at a time, instead of 6, limiting his use of varied Pikmin and encouraging Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.
  • Nerf Down aerial has an increased startup, comparable to that of Donkey Kong's forward aerial, no longer being a quick, reliable edgeguarding option.
  • Nerf Forward smash has more ending lag.
  • Nerf Pikmin Pluck has been slowed down.
  • Nerf Pikmin Order no longer has launch resistance.
  • Change Up tilt is now a single jumping headbutt, which inflicts less damage but delivers a single quicker hit that can be used repeatedly for juggling.
  • Change Forward smash has a different animation, and Pikmin also stay for slightly longer in the air, causing them to travel slower, but covering Olimar's front for a longer time.

In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from Brawl now has black skin rather than a darker helmet, and his blue color from Brawl now has blonde hair to further reference Louie.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 3% then 5%
Forward tilt 10%
Up tilt 8%
Down tilt 6%
Dash attack 7% (clean) 4% (late)
Forward smash
Up smash
Down smash
Neutral aerial 2% (5 hits)
Forward aerial (r) 15-17% (y) 13-14% (b) 13-15% (w) 10-12% (3% flower effect) (p) 14-18%
Back aerial (r&b) 13-15% (y) 12-14% (w) 12-14% (29% flower effect) (p) 13-17%
Up aerial
Down aerial (r) 16-18% (y) 12-14% (b) 14-16% (w) 10-12% (flower effect) (p) 14-18%
Grab
Pummel (r&y&b&p) 2% (w) 5-7% (flower effect)
Forward throw (r) 6% (y&p) 7% (b) 14% (w) 6%
Back throw (r) 7% (y&p) 9% (b) 14% (w) 7%
Up throw (r&y) 9% (b) 12% (w) 6% (p) 11%
Down throw (r&y) 9% (b) 12% (w) 6% (p) 8%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Pikmin Pluck 0%
Side special Pikmin Throw
Up special Pikmin Chain (r) 7% (y&b) 6% (w) 10% (p) 8%
Down special Pikmin Order 0%
Final Smash End of Day 10-25% (launch) 43% (in air) 30% (landing) (97% total)

In competitive play

Notable players

External links