Project M

Samus (PM): Difference between revisions

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|-
|-
!Neutral special
!Neutral special
| Charge Shot || 3%-25% ||
| [[Charge Shot]] || 3%-25% ||
|-
|-
!Side special
!Side special
| Missile || 12% (super) 5% (guided) ||
| [[Missile]] || 12% (super) 5% (guided) ||
|-
|-
!Up special
!Up special
| Screw Attack || 13% (ground) 12% (air) ||
| [[Screw Attack]] || 13% (ground) 12% (air) ||
|-
|-
!Down special
!Down special
| Bomb || 8% ||
| [[Bomb (Samus)|Bomb]] || 8% ||
|-
|-
!Final Smash
!Final Smash
| Zero Laser || 40-78% ||
| [[Zero Laser]] || 40-78% ||
|}
|}



Revision as of 18:17, January 29, 2014

Stub.png
For the original version of Samus which this mod's Samus was based off of gameplay-wise, see Samus (SSBM).
For the unmodded version of Samus, see Samus (SSBB).
Samus
in Project M and Project+
File:SJS samus.png
MetroidSymbol.svg
Universe Metroid
Base game appearance Brawl
Samus (SSBB)

Samus is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

  • Buff Rolling is significantly faster, and it uses a conventional side-step animation.
  • Buff Can now crawl, with a similar animation to her old roll, and gains a new crawl attack based off of the boost ball from Metroid Prime.
  • Buff Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and Missiles. Taunt canceling this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.
  • Buff Retains the super wavedash, and its window of time to perform has been aditionally increased from one frame to two frames.
  • Buff Charge Shot can now be charged while airborne.
  • Buff Grapple Beam has shorter reach, but is much faster in both start-up and ending lag, similar to Link's Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.
  • Nerf Can no longer use the extended grapple.
  • Change Forward smash now has a flame effect, akin to Super Smash Bros. 4.
  • Change Samus can no longer change into Zero Suit Samus in mid-match with her taunts.
  • Change Up taunt replaced with her Melee taunt.
  • Change While most characters in Project M keep their Brawl voices and sounds, Samus uses SFXs from Melee for her jumps, Charge Shot and Screw Attack.

Revisions

3.01

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Straight, Cannon Hammer 3% then 7%
Forward tilt Spin Kick 10%
Up tilt Heel Kick 13%
Down tilt Earth Blaster / Ice Breaker 14% / 5% (base) 8% (edge)
Crawl attack Boost Ball 5%
Dash attack Shoulder Tackle 13% (clean) 9% (late)
Forward smash Cannon Lunge (fire) 14% (arm) 15% (tip) (ice) 14% (1st hit) 6% (2nd hit)
Up smash Cover Fire / Cold Bash 17% / 3% (4 hits) 6% (5th hit)
Down smash Spinning Leg Sweep 16% (front) 15% (back)
Neutral aerial Chozo Kick 14% (body) 10% (foot)
Forward aerial Aerial Fire / Conditioner 5% (5 hits) / 14%
Back aerial Flying Back Kick 10% (body) 14% (foot)
Up aerial Drill Kick 3% 1% 1% 1% 1% 4% (6 hits, 11% total)
Down aerial Meteor Cannon 16%
Grab aerial Grapple Beam 4%
Grab Beam Drag
Pummel Chozo Chop 3%
Forward throw Beam Throw 9%
Back throw Reverse Beam Throw 8%
Up throw Beam Launch 9%
Down throw Beam Slam 6%
Floor attack (front) 6%
Floor attack (back) 8%
Floor attack (trip) 5%
Edge attack (fast) 9%
Edge attack (slow) 10%
Neutral special Charge Shot 3%-25%
Side special Missile 12% (super) 5% (guided)
Up special Screw Attack 13% (ground) 12% (air)
Down special Bomb 8%
Final Smash Zero Laser 40-78%

In competitive play

Notable players

Palette swaps

Recolors
File:Samus recolors.png


External links