Samus (PM): Difference between revisions
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===Changes from ''Melee'' to PM=== | ===Changes from ''Melee'' to PM=== | ||
*{{buff|[[Rolling]] is significantly faster, and it uses a conventional side-step animation.}} | *{{buff|[[Rolling]] is significantly faster, and it uses a conventional side-step animation.}} | ||
*{{buff|Can now crawl, with a similar animation to her old roll, and gains a new crawl attack based off of the boost ball from ''Metroid Prime''.}} | *{{buff|Can now [[crawl]], with a similar animation to her old roll, and gains a new crawl attack based off of the boost ball from ''Metroid Prime''.}} | ||
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}} | *{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}} | ||
*{{buff|Retains the [[super wavedash]] | *{{buff|Retains the [[super wavedash]], and its window of time to perform has been aditionally increased from one [[frame]] to two frames.}} | ||
*{{buff|[[Charge Shot]] can now be charged while airborne.}} | *{{buff|[[Charge Shot]] can now be charged while airborne.}} | ||
*{{buff|[[Grapple Beam]] has shorter reach, but is much faster in both start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.}} | *{{buff|[[Grapple Beam]] has shorter reach, but is much faster in both start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.}} | ||
*{{nerf|Can no longer use the [[extended grapple]].}} | *{{nerf|Can no longer use the [[extended grapple]].}} | ||
*{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}} | *{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}} | ||
*{{change|Samus can no longer change into {{PM|Zero Suit Samus}} in mid-match with her taunts.}} | |||
*{{change|Up [[taunt]] replaced with her ''Melee'' taunt.}} | |||
*{{change|Jumps, Charge Shot and [[Screw Attack]] use their sound effects from ''Melee''.}} | |||
==Revisions== | ==Revisions== |
Revision as of 12:34, January 27, 2014
Samus in Project M and Project+ | |
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File:SJS samus.png | |
Universe | Metroid |
Base game appearance | Brawl |
Samus is a playable character in the Brawl mod Project M.
Attributes
Changes from Melee to PM
- Rolling is significantly faster, and it uses a conventional side-step animation.
- Can now crawl, with a similar animation to her old roll, and gains a new crawl attack based off of the boost ball from Metroid Prime.
- Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and Missiles. Taunt canceling this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.
- Retains the super wavedash, and its window of time to perform has been aditionally increased from one frame to two frames.
- Charge Shot can now be charged while airborne.
- Grapple Beam has shorter reach, but is much faster in both start-up and ending lag, similar to Link's Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.
- Can no longer use the extended grapple.
- Forward smash now has a flame effect, akin to Super Smash Bros. 4.
- Samus can no longer change into Zero Suit Samus in mid-match with her taunts.
- Up taunt replaced with her Melee taunt.
- Jumps, Charge Shot and Screw Attack use their sound effects from Melee.
Revisions
3.01
- Samus can drift properly after aerial charge shot
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Straight, Cannon Hammer | ||
Forward tilt | Spin Kick | ||
Up tilt | Heel Kick | ||
Down tilt | Earth Blaster / Ice Breaker | ||
Crawl attack | Boost Ball | ||
Dash attack | Shoulder Tackle | ||
Forward smash | Cannon Lunge | ||
Up smash | Cover Fire / Cold Bash | ||
Down smash | Spinning Leg Sweep | ||
Neutral aerial | Chozo Kick | ||
Forward aerial | Aerial Fire / Conditioner | ||
Back aerial | Flying Back Kick | ||
Up aerial | Drill Kick | ||
Down aerial | Meteor Cannon | ||
Grab aerial | Grapple Beam | ||
Grab | Beam Drag | — | |
Pummel | Chozo Chop | ||
Forward throw | Beam Throw | ||
Back throw | Reverse Beam Throw | ||
Up throw | Beam Launch | ||
Down throw | Beam Slam | ||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | Charge Shot | ||
Side special | Missile | ||
Up special | Screw Attack | ||
Down special | Bomb | ||
Final Smash | Zero Laser |
Palette swaps
Recolors |
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File:Samus recolors.png |
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |